feat: export/import JSON des sessions, stats et armurerie via partage systeme
This commit is contained in:
@@ -7,7 +7,12 @@ import '../../data/repositories/session_repository.dart';
|
||||
import 'weapon_detail_screen.dart';
|
||||
|
||||
class WeaponListScreen extends StatefulWidget {
|
||||
const WeaponListScreen({super.key});
|
||||
/// Incrémenté par la navigation à chaque ouverture de l'onglet Armurerie
|
||||
/// (l'écran est gardé vivant par l'IndexedStack et ne se rafraîchit pas
|
||||
/// seul : sans ça, un import de sauvegarde resterait invisible).
|
||||
final int refreshTick;
|
||||
|
||||
const WeaponListScreen({super.key, this.refreshTick = 0});
|
||||
|
||||
@override
|
||||
State<WeaponListScreen> createState() => _WeaponListScreenState();
|
||||
@@ -23,6 +28,14 @@ class _WeaponListScreenState extends State<WeaponListScreen> {
|
||||
_loadWeapons();
|
||||
}
|
||||
|
||||
@override
|
||||
void didUpdateWidget(WeaponListScreen oldWidget) {
|
||||
super.didUpdateWidget(oldWidget);
|
||||
if (oldWidget.refreshTick != widget.refreshTick) {
|
||||
_loadWeapons();
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _loadWeapons() async {
|
||||
final repository = context.read<SessionRepository>();
|
||||
final weapons = await repository.getWeapons();
|
||||
|
||||
Reference in New Issue
Block a user