feat: implement base architecture and core repositories for weapon tracking and target analysis functionality

This commit is contained in:
streaper2
2026-05-08 20:29:18 +02:00
parent 5dd58da51c
commit 774dbfcf40
37 changed files with 3687 additions and 2713 deletions

View File

@@ -1,7 +1,10 @@
import 'package:sqflite/sqflite.dart';
import 'package:path/path.dart';
import '../models/session.dart';
import '../models/target_analysis.dart';
import '../models/shot.dart';
import '../models/weapon.dart';
import '../models/maintenance.dart';
import '../../core/constants/app_constants.dart';
class DatabaseHelper {
@@ -36,6 +39,19 @@ class DatabaseHelper {
await db.execute('''
CREATE TABLE ${AppConstants.sessionsTable} (
id TEXT PRIMARY KEY,
weapon TEXT NOT NULL,
weapon_id TEXT,
max_shots_per_target INTEGER NOT NULL,
created_at TEXT NOT NULL,
notes TEXT,
distance INTEGER DEFAULT 25
)
''');
await db.execute('''
CREATE TABLE ${AppConstants.targetAnalysesTable} (
id TEXT PRIMARY KEY,
session_id TEXT NOT NULL,
target_type TEXT NOT NULL,
image_path TEXT NOT NULL,
total_score INTEGER NOT NULL,
@@ -46,7 +62,8 @@ class DatabaseHelper {
notes TEXT,
target_center_x REAL,
target_center_y REAL,
target_radius REAL
target_radius REAL,
FOREIGN KEY (session_id) REFERENCES ${AppConstants.sessionsTable}(id) ON DELETE CASCADE
)
''');
@@ -56,22 +73,212 @@ class DatabaseHelper {
x REAL NOT NULL,
y REAL NOT NULL,
score INTEGER NOT NULL,
session_id TEXT NOT NULL,
FOREIGN KEY (session_id) REFERENCES ${AppConstants.sessionsTable}(id) ON DELETE CASCADE
analysis_id TEXT NOT NULL,
FOREIGN KEY (analysis_id) REFERENCES ${AppConstants.targetAnalysesTable}(id) ON DELETE CASCADE
)
''');
await db.execute('''
CREATE INDEX idx_shots_session_id ON ${AppConstants.shotsTable}(session_id)
CREATE INDEX idx_target_analyses_session_id ON ${AppConstants.targetAnalysesTable}(session_id)
''');
await db.execute('''
CREATE INDEX idx_shots_analysis_id ON ${AppConstants.shotsTable}(analysis_id)
''');
await db.execute('''
CREATE INDEX idx_sessions_created_at ON ${AppConstants.sessionsTable}(created_at DESC)
''');
await db.execute('''
CREATE TABLE ${AppConstants.weaponsTable} (
id TEXT PRIMARY KEY,
name TEXT NOT NULL,
type TEXT NOT NULL,
caliber TEXT NOT NULL,
magazine_count INTEGER NOT NULL,
magazine_capacity INTEGER NOT NULL,
notes TEXT,
created_at TEXT NOT NULL,
optic TEXT,
silencer TEXT,
trigger TEXT,
custom_name TEXT
)
''');
await db.execute('''
CREATE TABLE ${AppConstants.maintenanceTable} (
id TEXT PRIMARY KEY,
weapon_id TEXT NOT NULL,
type TEXT NOT NULL,
description TEXT NOT NULL,
date TEXT NOT NULL,
rounds_since_last INTEGER,
FOREIGN KEY (weapon_id) REFERENCES ${AppConstants.weaponsTable}(id) ON DELETE CASCADE
)
''');
}
Future<void> _onUpgrade(Database db, int oldVersion, int newVersion) async {
// Handle future database migrations here
if (oldVersion < 2) {
// Migration from single-target sessions to multi-target sessions
// 1. Rename existing sessions table to a temporary name
await db.execute('ALTER TABLE ${AppConstants.sessionsTable} RENAME TO sessions_old');
// 2. Create the new sessions table
await db.execute('''
CREATE TABLE ${AppConstants.sessionsTable} (
id TEXT PRIMARY KEY,
weapon TEXT NOT NULL,
max_shots_per_target INTEGER NOT NULL,
created_at TEXT NOT NULL,
notes TEXT
)
''');
// 3. Create the new target_analyses table
await db.execute('''
CREATE TABLE ${AppConstants.targetAnalysesTable} (
id TEXT PRIMARY KEY,
session_id TEXT NOT NULL,
target_type TEXT NOT NULL,
image_path TEXT NOT NULL,
total_score INTEGER NOT NULL,
grouping_diameter REAL,
grouping_center_x REAL,
grouping_center_y REAL,
created_at TEXT NOT NULL,
notes TEXT,
target_center_x REAL,
target_center_y REAL,
target_radius REAL,
FOREIGN KEY (session_id) REFERENCES ${AppConstants.sessionsTable}(id) ON DELETE CASCADE
)
''');
// 4. Update shots table (rename session_id to analysis_id)
await db.execute('ALTER TABLE ${AppConstants.shotsTable} RENAME TO shots_old');
await db.execute('''
CREATE TABLE ${AppConstants.shotsTable} (
id TEXT PRIMARY KEY,
x REAL NOT NULL,
y REAL NOT NULL,
score INTEGER NOT NULL,
analysis_id TEXT NOT NULL,
FOREIGN KEY (analysis_id) REFERENCES ${AppConstants.targetAnalysesTable}(id) ON DELETE CASCADE
)
''');
// 5. Migrate data
// For each old session, create one session and one target_analysis
final oldSessions = await db.query('sessions_old');
for (final old in oldSessions) {
final sessionId = old['id'] as String;
final analysisId = 'analysis_$sessionId'; // Create a unique ID for the analysis
// Insert into new sessions
await db.insert(AppConstants.sessionsTable, {
'id': sessionId,
'weapon': 'Inconnue',
'max_shots_per_target': 5,
'created_at': old['created_at'],
'notes': old['notes'],
});
// Insert into target_analyses
await db.insert(AppConstants.targetAnalysesTable, {
'id': analysisId,
'session_id': sessionId,
'target_type': old['target_type'],
'image_path': old['image_path'],
'total_score': old['total_score'],
'grouping_diameter': old['grouping_diameter'],
'grouping_center_x': old['grouping_center_x'],
'grouping_center_y': old['grouping_center_y'],
'created_at': old['created_at'],
'notes': null,
'target_center_x': old['target_center_x'],
'target_center_y': old['target_center_y'],
'target_radius': old['target_radius'],
});
// Migrate shots from shots_old to shots
final oldShots = await db.query('shots_old', where: 'session_id = ?', whereArgs: [sessionId]);
for (final shot in oldShots) {
await db.insert(AppConstants.shotsTable, {
'id': shot['id'],
'x': shot['x'],
'y': shot['y'],
'score': shot['score'],
'analysis_id': analysisId,
});
}
}
// 6. Cleanup
await db.execute('DROP TABLE sessions_old');
await db.execute('DROP TABLE shots_old');
// 7. Re-create indexes
await db.execute('''
CREATE INDEX idx_target_analyses_session_id ON ${AppConstants.targetAnalysesTable}(session_id)
''');
await db.execute('''
CREATE INDEX idx_shots_analysis_id ON ${AppConstants.shotsTable}(analysis_id)
''');
await db.execute('''
CREATE INDEX idx_sessions_created_at ON ${AppConstants.sessionsTable}(created_at DESC)
''');
}
if (oldVersion < 3) {
// Add weapons table
await db.execute('''
CREATE TABLE ${AppConstants.weaponsTable} (
id TEXT PRIMARY KEY,
name TEXT NOT NULL,
type TEXT NOT NULL,
caliber TEXT NOT NULL,
magazine_count INTEGER NOT NULL,
magazine_capacity INTEGER NOT NULL,
notes TEXT,
created_at TEXT NOT NULL
)
''');
// Add weapon_id to sessions table
await db.execute('ALTER TABLE ${AppConstants.sessionsTable} ADD COLUMN weapon_id TEXT');
}
if (oldVersion < 4) {
// Add maintenance table
await db.execute('''
CREATE TABLE ${AppConstants.maintenanceTable} (
id TEXT PRIMARY KEY,
weapon_id TEXT NOT NULL,
type TEXT NOT NULL,
description TEXT NOT NULL,
date TEXT NOT NULL,
rounds_since_last INTEGER,
FOREIGN KEY (weapon_id) REFERENCES ${AppConstants.weaponsTable}(id) ON DELETE CASCADE
)
''');
}
if (oldVersion < 5) {
// Add new weapon options columns
await db.execute('ALTER TABLE ${AppConstants.weaponsTable} ADD COLUMN optic TEXT');
await db.execute('ALTER TABLE ${AppConstants.weaponsTable} ADD COLUMN silencer TEXT');
await db.execute('ALTER TABLE ${AppConstants.weaponsTable} ADD COLUMN "trigger" TEXT');
await db.execute('ALTER TABLE ${AppConstants.weaponsTable} ADD COLUMN custom_name TEXT');
}
if (oldVersion < 6) {
// Add distance column to sessions
await db.execute('ALTER TABLE ${AppConstants.sessionsTable} ADD COLUMN distance INTEGER DEFAULT 25');
}
}
// Session operations
@@ -84,20 +291,39 @@ class DatabaseHelper {
conflictAlgorithm: ConflictAlgorithm.replace,
);
for (final shot in session.shots) {
// Ensure shot has correct session_id
final shotWithSessionId = shot.copyWith(sessionId: session.id);
await txn.insert(
AppConstants.shotsTable,
shotWithSessionId.toMap(),
conflictAlgorithm: ConflictAlgorithm.replace,
);
for (final analysis in session.analyses) {
await insertTargetAnalysisTx(txn, analysis, session.id);
}
return 1;
});
}
Future<void> insertTargetAnalysis(TargetAnalysis analysis, String sessionId) async {
final db = await database;
await db.transaction((txn) async {
await insertTargetAnalysisTx(txn, analysis, sessionId);
});
}
Future<void> insertTargetAnalysisTx(Transaction txn, TargetAnalysis analysis, String sessionId) async {
final analysisWithSessionId = analysis.copyWith(sessionId: sessionId);
await txn.insert(
AppConstants.targetAnalysesTable,
analysisWithSessionId.toMap(),
conflictAlgorithm: ConflictAlgorithm.replace,
);
for (final shot in analysis.shots) {
final shotWithAnalysisId = shot.copyWith(analysisId: analysis.id);
await txn.insert(
AppConstants.shotsTable,
shotWithAnalysisId.toMap(),
conflictAlgorithm: ConflictAlgorithm.replace,
);
}
}
Future<Session?> getSession(String id) async {
final db = await database;
final sessionMaps = await db.query(
@@ -108,106 +334,52 @@ class DatabaseHelper {
if (sessionMaps.isEmpty) return null;
final shotMaps = await db.query(
AppConstants.shotsTable,
final analysisMaps = await db.query(
AppConstants.targetAnalysesTable,
where: 'session_id = ?',
whereArgs: [id],
);
final shots = shotMaps.map((map) => Shot.fromMap(map)).toList();
return Session.fromMap(sessionMaps.first, shots);
final analyses = <TargetAnalysis>[];
for (final analysisMap in analysisMaps) {
final analysisId = analysisMap['id'] as String;
final shotMaps = await db.query(
AppConstants.shotsTable,
where: 'analysis_id = ?',
whereArgs: [analysisId],
);
final shots = shotMaps.map((map) => Shot.fromMap(map)).toList();
analyses.add(TargetAnalysis.fromMap(analysisMap, shots));
}
return Session.fromMap(sessionMaps.first, analyses);
}
Future<List<Session>> getAllSessions({
String? targetType,
int? limit,
int? offset,
}) async {
final db = await database;
String? whereClause;
List<dynamic>? whereArgs;
if (targetType != null) {
whereClause = 'target_type = ?';
whereArgs = [targetType];
}
final sessionMaps = await db.query(
AppConstants.sessionsTable,
where: whereClause,
whereArgs: whereArgs,
orderBy: 'created_at DESC',
limit: limit,
offset: offset,
);
// First, check if there are orphaned shots (with empty session_id)
// and only one session - if so, assign them to that session
if (sessionMaps.length == 1) {
final orphanedShots = await db.query(
AppConstants.shotsTable,
where: 'session_id = ?',
whereArgs: [''],
);
if (orphanedShots.isNotEmpty) {
await db.update(
AppConstants.shotsTable,
{'session_id': sessionMaps.first['id']},
where: 'session_id = ?',
whereArgs: [''],
);
}
}
final sessions = <Session>[];
for (final sessionMap in sessionMaps) {
final sessionId = sessionMap['id'] as String;
final shotMaps = await db.query(
AppConstants.shotsTable,
where: 'session_id = ?',
whereArgs: [sessionId],
);
final shots = shotMaps.map((map) => Shot.fromMap(map)).toList();
sessions.add(Session.fromMap(sessionMap, shots));
final session = await getSession(sessionId);
if (session != null) {
sessions.add(session);
}
}
return sessions;
}
Future<int> updateSession(Session session) async {
final db = await database;
return await db.transaction((txn) async {
await txn.update(
AppConstants.sessionsTable,
session.toMap(),
where: 'id = ?',
whereArgs: [session.id],
);
// Delete existing shots and insert new ones
await txn.delete(
AppConstants.shotsTable,
where: 'session_id = ?',
whereArgs: [session.id],
);
for (final shot in session.shots) {
// Ensure shot has correct session_id
final shotWithSessionId = shot.copyWith(sessionId: session.id);
await txn.insert(
AppConstants.shotsTable,
shotWithSessionId.toMap(),
conflictAlgorithm: ConflictAlgorithm.replace,
);
}
return 1;
});
}
Future<int> deleteSession(String id) async {
final db = await database;
return await db.delete(
@@ -229,12 +401,12 @@ class DatabaseHelper {
) ?? 0;
final avgScore = (await db.rawQuery(
'SELECT AVG(total_score) as avg FROM ${AppConstants.sessionsTable}',
'SELECT AVG(total_score) as avg FROM ${AppConstants.targetAnalysesTable}',
)).first['avg'] as double? ?? 0.0;
final bestScore = Sqflite.firstIntValue(
await db.rawQuery(
'SELECT MAX(total_score) FROM ${AppConstants.sessionsTable}',
'SELECT MAX(total_score) FROM ${AppConstants.targetAnalysesTable}',
),
) ?? 0;
@@ -246,6 +418,121 @@ class DatabaseHelper {
};
}
// Weapon operations
Future<int> insertWeapon(Weapon weapon) async {
final db = await database;
return await db.insert(
AppConstants.weaponsTable,
weapon.toMap(),
conflictAlgorithm: ConflictAlgorithm.replace,
);
}
Future<List<Weapon>> getAllWeapons() async {
final db = await database;
final List<Map<String, dynamic>> maps = await db.query(AppConstants.weaponsTable, orderBy: 'name ASC');
return List.generate(maps.length, (i) => Weapon.fromMap(maps[i]));
}
Future<Weapon?> getWeapon(String id) async {
final db = await database;
final List<Map<String, dynamic>> maps = await db.query(
AppConstants.weaponsTable,
where: 'id = ?',
whereArgs: [id],
);
if (maps.isEmpty) return null;
return Weapon.fromMap(maps.first);
}
Future<int> updateWeapon(Weapon weapon) async {
final db = await database;
// Start a transaction to ensure both updates succeed
return await db.transaction((txn) async {
// 1. Update weapon in armory
final count = await txn.update(
AppConstants.weaponsTable,
weapon.toMap(),
where: 'id = ?',
whereArgs: [weapon.id],
);
// 2. Propagate name change to all sessions linked to this weapon
await txn.update(
AppConstants.sessionsTable,
{'weapon': weapon.displayName},
where: 'weapon_id = ?',
whereArgs: [weapon.id],
);
return count;
});
}
Future<int> deleteWeapon(String id) async {
final db = await database;
return await db.transaction((txn) async {
// 1. Unlink sessions from this weapon but KEEP the name (gravé à jamais)
await txn.update(
AppConstants.sessionsTable,
{'weapon_id': null},
where: 'weapon_id = ?',
whereArgs: [id],
);
// 2. Delete the weapon record
return await txn.delete(
AppConstants.weaponsTable,
where: 'id = ?',
whereArgs: [id],
);
});
}
// Weapon statistics & Maintenance
Future<int> getRoundsFiredForWeapon(String weaponId) async {
final db = await database;
final result = await db.rawQuery('''
SELECT COUNT(s.id) as count
FROM ${AppConstants.shotsTable} s
JOIN ${AppConstants.targetAnalysesTable} ta ON s.analysis_id = ta.id
JOIN ${AppConstants.sessionsTable} sess ON ta.session_id = sess.id
WHERE sess.weapon_id = ?
''', [weaponId]);
return Sqflite.firstIntValue(result) ?? 0;
}
Future<int> insertMaintenance(MaintenanceEntry entry) async {
final db = await database;
return await db.insert(
AppConstants.maintenanceTable,
entry.toMap(),
conflictAlgorithm: ConflictAlgorithm.replace,
);
}
Future<List<MaintenanceEntry>> getMaintenanceForWeapon(String weaponId) async {
final db = await database;
final maps = await db.query(
AppConstants.maintenanceTable,
where: 'weapon_id = ?',
orderBy: 'date DESC',
whereArgs: [weaponId],
);
return List.generate(maps.length, (i) => MaintenanceEntry.fromMap(maps[i]));
}
Future<int> deleteMaintenance(String id) async {
final db = await database;
return await db.delete(
AppConstants.maintenanceTable,
where: 'id = ?',
whereArgs: [id],
);
}
Future<void> close() async {
final db = await database;
await db.close();

View File

@@ -0,0 +1,57 @@
enum MaintenanceType {
cleaning('Nettoyage'),
repair('Réparation'),
inspection('Inspection'),
upgrade('Amélioration'),
other('Autre');
final String displayName;
const MaintenanceType(this.displayName);
static MaintenanceType fromString(String value) {
return MaintenanceType.values.firstWhere(
(type) => type.name == value,
orElse: () => MaintenanceType.other,
);
}
}
class MaintenanceEntry {
final String id;
final String weaponId;
final MaintenanceType type;
final String description;
final DateTime date;
final int? roundsSinceLastMaintenance;
MaintenanceEntry({
required this.id,
required this.weaponId,
required this.type,
required this.description,
required this.date,
this.roundsSinceLastMaintenance,
});
Map<String, dynamic> toMap() {
return {
'id': id,
'weapon_id': weaponId,
'type': type.name,
'description': description,
'date': date.toIso8601String(),
'rounds_since_last': roundsSinceLastMaintenance,
};
}
factory MaintenanceEntry.fromMap(Map<String, dynamic> map) {
return MaintenanceEntry(
id: map['id'] as String,
weaponId: map['weapon_id'] as String,
type: MaintenanceType.fromString(map['type'] as String),
description: map['description'] as String,
date: DateTime.parse(map['date'] as String),
roundsSinceLastMaintenance: map['rounds_since_last'] as int?,
);
}
}

View File

@@ -1,112 +1,83 @@
import 'shot.dart';
import 'target_type.dart';
import 'target_analysis.dart';
class Session {
final String id;
final TargetType targetType;
final String imagePath;
final List<Shot> shots;
final int totalScore;
final double? groupingDiameter;
final double? groupingCenterX;
final double? groupingCenterY;
final String weapon;
final String? weaponId;
final int maxShotsPerTarget;
final List<TargetAnalysis> analyses;
final DateTime createdAt;
final String? notes;
// Target detection data
final double? targetCenterX;
final double? targetCenterY;
final double? targetRadius;
final int distance; // Shooting distance in meters
Session({
required this.id,
required this.targetType,
required this.imagePath,
required this.shots,
required this.totalScore,
this.groupingDiameter,
this.groupingCenterX,
this.groupingCenterY,
required this.weapon,
this.weaponId,
required this.maxShotsPerTarget,
required this.analyses,
required this.createdAt,
this.notes,
this.targetCenterX,
this.targetCenterY,
this.targetRadius,
this.distance = 25, // Default distance
});
int get shotCount => shots.length;
int get targetCount => analyses.length;
int get totalShots => analyses.fold(0, (sum, a) => sum + a.shotCount);
int get totalScore => analyses.fold(0, (sum, a) => sum + a.totalScore);
double get averageScore => shots.isEmpty ? 0.0 : totalScore / shots.length;
double get averageScore => analyses.isEmpty ? 0.0 : totalScore / analyses.length;
Session copyWith({
String? id,
TargetType? targetType,
String? imagePath,
List<Shot>? shots,
int? totalScore,
double? groupingDiameter,
double? groupingCenterX,
double? groupingCenterY,
String? weapon,
String? weaponId,
int? maxShotsPerTarget,
List<TargetAnalysis>? analyses,
DateTime? createdAt,
String? notes,
double? targetCenterX,
double? targetCenterY,
double? targetRadius,
int? distance,
}) {
return Session(
id: id ?? this.id,
targetType: targetType ?? this.targetType,
imagePath: imagePath ?? this.imagePath,
shots: shots ?? this.shots,
totalScore: totalScore ?? this.totalScore,
groupingDiameter: groupingDiameter ?? this.groupingDiameter,
groupingCenterX: groupingCenterX ?? this.groupingCenterX,
groupingCenterY: groupingCenterY ?? this.groupingCenterY,
weapon: weapon ?? this.weapon,
weaponId: weaponId ?? this.weaponId,
maxShotsPerTarget: maxShotsPerTarget ?? this.maxShotsPerTarget,
analyses: analyses ?? this.analyses,
createdAt: createdAt ?? this.createdAt,
notes: notes ?? this.notes,
targetCenterX: targetCenterX ?? this.targetCenterX,
targetCenterY: targetCenterY ?? this.targetCenterY,
targetRadius: targetRadius ?? this.targetRadius,
distance: distance ?? this.distance,
);
}
Map<String, dynamic> toMap() {
return {
'id': id,
'target_type': targetType.name,
'image_path': imagePath,
'total_score': totalScore,
'grouping_diameter': groupingDiameter,
'grouping_center_x': groupingCenterX,
'grouping_center_y': groupingCenterY,
'weapon': weapon,
'weapon_id': weaponId,
'max_shots_per_target': maxShotsPerTarget,
'created_at': createdAt.toIso8601String(),
'notes': notes,
'target_center_x': targetCenterX,
'target_center_y': targetCenterY,
'target_radius': targetRadius,
'distance': distance,
};
}
factory Session.fromMap(Map<String, dynamic> map, List<Shot> shots) {
factory Session.fromMap(Map<String, dynamic> map, List<TargetAnalysis> analyses) {
return Session(
id: map['id'] as String,
targetType: TargetType.fromString(map['target_type'] as String),
imagePath: map['image_path'] as String,
shots: shots,
totalScore: map['total_score'] as int,
groupingDiameter: map['grouping_diameter'] as double?,
groupingCenterX: map['grouping_center_x'] as double?,
groupingCenterY: map['grouping_center_y'] as double?,
weapon: map['weapon'] as String? ?? 'Inconnue',
weaponId: map['weapon_id'] as String?,
maxShotsPerTarget: map['max_shots_per_target'] as int? ?? 5,
analyses: analyses,
createdAt: DateTime.parse(map['created_at'] as String),
notes: map['notes'] as String?,
targetCenterX: map['target_center_x'] as double?,
targetCenterY: map['target_center_y'] as double?,
targetRadius: map['target_radius'] as double?,
distance: map['distance'] as int? ?? 25,
);
}
@override
String toString() {
return 'Session(id: $id, targetType: $targetType, shots: ${shots.length}, totalScore: $totalScore, createdAt: $createdAt)';
return 'Session(id: $id, weapon: $weapon, distance: ${distance}m, targets: ${analyses.length}, createdAt: $createdAt)';
}
}

View File

@@ -3,14 +3,14 @@ class Shot {
final double x; // Relative position (0.0 - 1.0)
final double y; // Relative position (0.0 - 1.0)
final int score;
final String sessionId;
final String analysisId;
Shot({
required this.id,
required this.x,
required this.y,
required this.score,
required this.sessionId,
required this.analysisId,
});
Shot copyWith({
@@ -18,14 +18,14 @@ class Shot {
double? x,
double? y,
int? score,
String? sessionId,
String? analysisId,
}) {
return Shot(
id: id ?? this.id,
x: x ?? this.x,
y: y ?? this.y,
score: score ?? this.score,
sessionId: sessionId ?? this.sessionId,
analysisId: analysisId ?? this.analysisId,
);
}
@@ -35,7 +35,7 @@ class Shot {
'x': x,
'y': y,
'score': score,
'session_id': sessionId,
'analysis_id': analysisId,
};
}
@@ -45,13 +45,13 @@ class Shot {
x: (map['x'] as num).toDouble(),
y: (map['y'] as num).toDouble(),
score: map['score'] as int,
sessionId: map['session_id'] as String,
analysisId: map['analysis_id'] as String? ?? map['session_id'] as String? ?? '',
);
}
@override
String toString() {
return 'Shot(id: $id, x: $x, y: $y, score: $score, sessionId: $sessionId)';
return 'Shot(id: $id, x: $x, y: $y, score: $score, analysisId: $analysisId)';
}
@override
@@ -62,11 +62,11 @@ class Shot {
other.x == x &&
other.y == y &&
other.score == score &&
other.sessionId == sessionId;
other.analysisId == analysisId;
}
@override
int get hashCode {
return id.hashCode ^ x.hashCode ^ y.hashCode ^ score.hashCode ^ sessionId.hashCode;
return id.hashCode ^ x.hashCode ^ y.hashCode ^ score.hashCode ^ analysisId.hashCode;
}
}

View File

@@ -0,0 +1,113 @@
import 'shot.dart';
import 'target_type.dart';
class TargetAnalysis {
final String id;
final String sessionId;
final TargetType targetType;
final String imagePath;
final List<Shot> shots;
final int totalScore;
final double? groupingDiameter;
final double? groupingCenterX;
final double? groupingCenterY;
final DateTime createdAt;
final String? notes;
// Target detection data
final double? targetCenterX;
final double? targetCenterY;
final double? targetRadius;
TargetAnalysis({
required this.id,
required this.sessionId,
required this.targetType,
required this.imagePath,
required this.shots,
required this.totalScore,
this.groupingDiameter,
this.groupingCenterX,
this.groupingCenterY,
required this.createdAt,
this.notes,
this.targetCenterX,
this.targetCenterY,
this.targetRadius,
});
int get shotCount => shots.length;
double get averageScore => shots.isEmpty ? 0.0 : totalScore / shots.length;
TargetAnalysis copyWith({
String? id,
String? sessionId,
TargetType? targetType,
String? imagePath,
List<Shot>? shots,
int? totalScore,
double? groupingDiameter,
double? groupingCenterX,
double? groupingCenterY,
DateTime? createdAt,
String? notes,
double? targetCenterX,
double? targetCenterY,
double? targetRadius,
}) {
return TargetAnalysis(
id: id ?? this.id,
sessionId: sessionId ?? this.sessionId,
targetType: targetType ?? this.targetType,
imagePath: imagePath ?? this.imagePath,
shots: shots ?? this.shots,
totalScore: totalScore ?? this.totalScore,
groupingDiameter: groupingDiameter ?? this.groupingDiameter,
groupingCenterX: groupingCenterX ?? this.groupingCenterX,
groupingCenterY: groupingCenterY ?? this.groupingCenterY,
createdAt: createdAt ?? this.createdAt,
notes: notes ?? this.notes,
targetCenterX: targetCenterX ?? this.targetCenterX,
targetCenterY: targetCenterY ?? this.targetCenterY,
targetRadius: targetRadius ?? this.targetRadius,
);
}
Map<String, dynamic> toMap() {
return {
'id': id,
'session_id': sessionId,
'target_type': targetType.name,
'image_path': imagePath,
'total_score': totalScore,
'grouping_diameter': groupingDiameter,
'grouping_center_x': groupingCenterX,
'grouping_center_y': groupingCenterY,
'created_at': createdAt.toIso8601String(),
'notes': notes,
'target_center_x': targetCenterX,
'target_center_y': targetCenterY,
'target_radius': targetRadius,
};
}
factory TargetAnalysis.fromMap(Map<String, dynamic> map, List<Shot> shots) {
return TargetAnalysis(
id: map['id'] as String,
sessionId: map['session_id'] as String,
targetType: TargetType.fromString(map['target_type'] as String),
imagePath: map['image_path'] as String,
shots: shots,
totalScore: map['total_score'] as int,
groupingDiameter: map['grouping_diameter'] as double?,
groupingCenterX: map['grouping_center_x'] as double?,
groupingCenterY: map['grouping_center_y'] as double?,
createdAt: DateTime.parse(map['created_at'] as String),
notes: map['notes'] as String?,
targetCenterX: map['target_center_x'] as double?,
targetCenterY: map['target_center_y'] as double?,
targetRadius: map['target_radius'] as double?,
);
}
}

114
lib/data/models/weapon.dart Normal file
View File

@@ -0,0 +1,114 @@
enum WeaponType {
handgun('Arme de Poing'),
rifle('Arme d\'Épaule'),
shotgun('Fusil à Pompe'),
airgun('Airsoft / Airgun');
final String displayName;
const WeaponType(this.displayName);
static WeaponType fromString(String value) {
return WeaponType.values.firstWhere(
(type) => type.name == value,
orElse: () => WeaponType.handgun,
);
}
}
class Weapon {
final String id;
final String name;
final WeaponType type;
final String caliber;
final int magazineCount;
final int magazineCapacity;
final String? notes;
final DateTime createdAt;
// New options
final String? optic;
final String? silencer;
final String? trigger;
final String? customName;
String get displayName => (customName != null && customName!.isNotEmpty) ? customName! : name;
Weapon({
required this.id,
required this.name,
required this.type,
required this.caliber,
required this.magazineCount,
required this.magazineCapacity,
this.notes,
required this.createdAt,
this.optic,
this.silencer,
this.trigger,
this.customName,
});
Weapon copyWith({
String? id,
String? name,
WeaponType? type,
String? caliber,
int? magazineCount,
int? magazineCapacity,
String? notes,
DateTime? createdAt,
String? optic,
String? silencer,
String? trigger,
String? customName,
}) {
return Weapon(
id: id ?? this.id,
name: name ?? this.name,
type: type ?? this.type,
caliber: caliber ?? this.caliber,
magazineCount: magazineCount ?? this.magazineCount,
magazineCapacity: magazineCapacity ?? this.magazineCapacity,
notes: notes ?? this.notes,
createdAt: createdAt ?? this.createdAt,
optic: optic ?? this.optic,
silencer: silencer ?? this.silencer,
trigger: trigger ?? this.trigger,
customName: customName ?? this.customName,
);
}
Map<String, dynamic> toMap() {
return {
'id': id,
'name': name,
'type': type.name,
'caliber': caliber,
'magazine_count': magazineCount,
'magazine_capacity': magazineCapacity,
'notes': notes,
'created_at': createdAt.toIso8601String(),
'optic': optic,
'silencer': silencer,
'trigger': trigger,
'custom_name': customName,
};
}
factory Weapon.fromMap(Map<String, dynamic> map) {
return Weapon(
id: map['id'] as String,
name: map['name'] as String,
type: WeaponType.fromString(map['type'] as String),
caliber: map['caliber'] as String,
magazineCount: map['magazine_count'] as int,
magazineCapacity: map['magazine_capacity'] as int,
notes: map['notes'] as String?,
createdAt: DateTime.parse(map['created_at'] as String),
optic: map['optic'] as String?,
silencer: map['silencer'] as String?,
trigger: map['trigger'] as String?,
customName: map['custom_name'] as String?,
);
}
}

View File

@@ -4,8 +4,10 @@ import 'package:path/path.dart' as path;
import 'package:uuid/uuid.dart';
import '../database/database_helper.dart';
import '../models/session.dart';
import '../models/target_analysis.dart';
import '../models/shot.dart';
import '../models/target_type.dart';
import '../models/weapon.dart';
import '../models/maintenance.dart';
class SessionRepository {
final DatabaseHelper _databaseHelper;
@@ -18,8 +20,37 @@ class SessionRepository {
_uuid = uuid ?? const Uuid();
Future<Session> createSession({
required TargetType targetType,
String? id,
required String weapon,
String? weaponId,
required int maxShotsPerTarget,
required List<TargetAnalysis> analyses,
String? notes,
int distance = 25,
}) async {
final session = Session(
id: id ?? _uuid.v4(),
weapon: weapon,
weaponId: weaponId,
maxShotsPerTarget: maxShotsPerTarget,
analyses: analyses,
createdAt: DateTime.now(),
notes: notes,
distance: distance,
);
await _databaseHelper.insertSession(session);
return session;
}
Future<void> addAnalysisToSession(String sessionId, TargetAnalysis analysis) async {
await _databaseHelper.insertTargetAnalysis(analysis, sessionId);
}
Future<TargetAnalysis> prepareTargetAnalysis({
required String imagePath,
required String sessionId,
required dynamic targetType, // TargetType
required List<Shot> shots,
required int totalScore,
double? groupingDiameter,
@@ -33,8 +64,9 @@ class SessionRepository {
// Copy image to app documents directory
final savedImagePath = await _saveImage(imagePath);
final session = Session(
return TargetAnalysis(
id: _uuid.v4(),
sessionId: sessionId,
targetType: targetType,
imagePath: savedImagePath,
shots: shots,
@@ -48,9 +80,6 @@ class SessionRepository {
targetCenterY: targetCenterY,
targetRadius: targetRadius,
);
await _databaseHelper.insertSession(session);
return session;
}
Future<String> _saveImage(String sourcePath) async {
@@ -75,28 +104,23 @@ class SessionRepository {
}
Future<List<Session>> getAllSessions({
TargetType? targetType,
int? limit,
int? offset,
}) async {
return await _databaseHelper.getAllSessions(
targetType: targetType?.name,
limit: limit,
offset: offset,
);
}
Future<void> updateSession(Session session) async {
await _databaseHelper.updateSession(session);
}
Future<void> deleteSession(String id) async {
final session = await getSession(id);
if (session != null) {
// Delete the image file
final imageFile = File(session.imagePath);
if (await imageFile.exists()) {
await imageFile.delete();
for (final analysis in session.analyses) {
final imageFile = File(analysis.imagePath);
if (await imageFile.exists()) {
await imageFile.delete();
}
}
}
await _databaseHelper.deleteSession(id);
@@ -106,7 +130,79 @@ class SessionRepository {
return await _databaseHelper.getStatistics();
}
String generateShotId() {
String generateId() {
return _uuid.v4();
}
// Weapon Repository methods
Future<Weapon> addWeapon({
required String name,
required WeaponType type,
required String caliber,
required int magazineCount,
required int magazineCapacity,
String? notes,
String? optic,
String? silencer,
String? trigger,
String? customName,
}) async {
final weapon = Weapon(
id: _uuid.v4(),
name: name,
type: type,
caliber: caliber,
magazineCount: magazineCount,
magazineCapacity: magazineCapacity,
notes: notes,
createdAt: DateTime.now(),
optic: optic,
silencer: silencer,
trigger: trigger,
customName: customName,
);
await _databaseHelper.insertWeapon(weapon);
return weapon;
}
Future<List<Weapon>> getWeapons() async {
return await _databaseHelper.getAllWeapons();
}
Future<void> updateWeapon(Weapon weapon) async {
await _databaseHelper.updateWeapon(weapon);
}
Future<void> deleteWeapon(String id) async {
await _databaseHelper.deleteWeapon(id);
}
Future<int> getRoundsFiredForWeapon(String weaponId) async {
return await _databaseHelper.getRoundsFiredForWeapon(weaponId);
}
Future<void> addMaintenanceEntry({
required String weaponId,
required MaintenanceType type,
required String description,
int? roundsSinceLast,
}) async {
final entry = MaintenanceEntry(
id: _uuid.v4(),
weaponId: weaponId,
type: type,
description: description,
date: DateTime.now(),
roundsSinceLastMaintenance: roundsSinceLast,
);
await _databaseHelper.insertMaintenance(entry);
}
Future<List<MaintenanceEntry>> getMaintenanceHistory(String weaponId) async {
return await _databaseHelper.getMaintenanceForWeapon(weaponId);
}
Future<void> deleteMaintenanceEntry(String id) async {
await _databaseHelper.deleteMaintenance(id);
}
}