feat: implement base architecture and core repositories for weapon tracking and target analysis functionality

This commit is contained in:
streaper2
2026-05-08 20:29:18 +02:00
parent 5dd58da51c
commit 774dbfcf40
37 changed files with 3687 additions and 2713 deletions

View File

@@ -4,8 +4,10 @@ import 'package:path/path.dart' as path;
import 'package:uuid/uuid.dart';
import '../database/database_helper.dart';
import '../models/session.dart';
import '../models/target_analysis.dart';
import '../models/shot.dart';
import '../models/target_type.dart';
import '../models/weapon.dart';
import '../models/maintenance.dart';
class SessionRepository {
final DatabaseHelper _databaseHelper;
@@ -18,8 +20,37 @@ class SessionRepository {
_uuid = uuid ?? const Uuid();
Future<Session> createSession({
required TargetType targetType,
String? id,
required String weapon,
String? weaponId,
required int maxShotsPerTarget,
required List<TargetAnalysis> analyses,
String? notes,
int distance = 25,
}) async {
final session = Session(
id: id ?? _uuid.v4(),
weapon: weapon,
weaponId: weaponId,
maxShotsPerTarget: maxShotsPerTarget,
analyses: analyses,
createdAt: DateTime.now(),
notes: notes,
distance: distance,
);
await _databaseHelper.insertSession(session);
return session;
}
Future<void> addAnalysisToSession(String sessionId, TargetAnalysis analysis) async {
await _databaseHelper.insertTargetAnalysis(analysis, sessionId);
}
Future<TargetAnalysis> prepareTargetAnalysis({
required String imagePath,
required String sessionId,
required dynamic targetType, // TargetType
required List<Shot> shots,
required int totalScore,
double? groupingDiameter,
@@ -33,8 +64,9 @@ class SessionRepository {
// Copy image to app documents directory
final savedImagePath = await _saveImage(imagePath);
final session = Session(
return TargetAnalysis(
id: _uuid.v4(),
sessionId: sessionId,
targetType: targetType,
imagePath: savedImagePath,
shots: shots,
@@ -48,9 +80,6 @@ class SessionRepository {
targetCenterY: targetCenterY,
targetRadius: targetRadius,
);
await _databaseHelper.insertSession(session);
return session;
}
Future<String> _saveImage(String sourcePath) async {
@@ -75,28 +104,23 @@ class SessionRepository {
}
Future<List<Session>> getAllSessions({
TargetType? targetType,
int? limit,
int? offset,
}) async {
return await _databaseHelper.getAllSessions(
targetType: targetType?.name,
limit: limit,
offset: offset,
);
}
Future<void> updateSession(Session session) async {
await _databaseHelper.updateSession(session);
}
Future<void> deleteSession(String id) async {
final session = await getSession(id);
if (session != null) {
// Delete the image file
final imageFile = File(session.imagePath);
if (await imageFile.exists()) {
await imageFile.delete();
for (final analysis in session.analyses) {
final imageFile = File(analysis.imagePath);
if (await imageFile.exists()) {
await imageFile.delete();
}
}
}
await _databaseHelper.deleteSession(id);
@@ -106,7 +130,79 @@ class SessionRepository {
return await _databaseHelper.getStatistics();
}
String generateShotId() {
String generateId() {
return _uuid.v4();
}
// Weapon Repository methods
Future<Weapon> addWeapon({
required String name,
required WeaponType type,
required String caliber,
required int magazineCount,
required int magazineCapacity,
String? notes,
String? optic,
String? silencer,
String? trigger,
String? customName,
}) async {
final weapon = Weapon(
id: _uuid.v4(),
name: name,
type: type,
caliber: caliber,
magazineCount: magazineCount,
magazineCapacity: magazineCapacity,
notes: notes,
createdAt: DateTime.now(),
optic: optic,
silencer: silencer,
trigger: trigger,
customName: customName,
);
await _databaseHelper.insertWeapon(weapon);
return weapon;
}
Future<List<Weapon>> getWeapons() async {
return await _databaseHelper.getAllWeapons();
}
Future<void> updateWeapon(Weapon weapon) async {
await _databaseHelper.updateWeapon(weapon);
}
Future<void> deleteWeapon(String id) async {
await _databaseHelper.deleteWeapon(id);
}
Future<int> getRoundsFiredForWeapon(String weaponId) async {
return await _databaseHelper.getRoundsFiredForWeapon(weaponId);
}
Future<void> addMaintenanceEntry({
required String weaponId,
required MaintenanceType type,
required String description,
int? roundsSinceLast,
}) async {
final entry = MaintenanceEntry(
id: _uuid.v4(),
weaponId: weaponId,
type: type,
description: description,
date: DateTime.now(),
roundsSinceLastMaintenance: roundsSinceLast,
);
await _databaseHelper.insertMaintenance(entry);
}
Future<List<MaintenanceEntry>> getMaintenanceHistory(String weaponId) async {
return await _databaseHelper.getMaintenanceForWeapon(weaponId);
}
Future<void> deleteMaintenanceEntry(String id) async {
await _databaseHelper.deleteMaintenance(id);
}
}