feat: implement base architecture and core repositories for weapon tracking and target analysis functionality

This commit is contained in:
streaper2
2026-05-08 20:29:18 +02:00
parent 5dd58da51c
commit 774dbfcf40
37 changed files with 3687 additions and 2713 deletions

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import 'package:flutter/foundation.dart';
import '../../data/models/session.dart';
import '../../data/models/target_analysis.dart';
import '../../data/models/weapon.dart';
class SessionProvider extends ChangeNotifier {
String? _currentWeaponName;
String? _currentWeaponId;
int _shotsPerTarget = 5;
int _distance = 25;
String? _activeSessionId;
final List<TargetAnalysis> _currentAnalyses = [];
bool _isSessionActive = false;
String? get currentWeapon => _currentWeaponName;
String? get currentWeaponId => _currentWeaponId;
int get shotsPerTarget => _shotsPerTarget;
int get distance => _distance;
bool get isSessionActive => _isSessionActive;
String? get activeSessionId => _activeSessionId;
List<TargetAnalysis> get currentAnalyses => List.unmodifiable(_currentAnalyses);
int get totalSessionScore => _currentAnalyses.fold(0, (sum, a) => sum + a.totalScore);
int get targetCount => _currentAnalyses.length;
void startSession(String weaponName, int shots, String sessionId, {String? weaponId, int distance = 25}) {
_currentWeaponName = weaponName;
_currentWeaponId = weaponId;
_shotsPerTarget = shots;
_distance = distance;
_activeSessionId = sessionId;
_currentAnalyses.clear();
_isSessionActive = true;
notifyListeners();
}
void addAnalysis(TargetAnalysis analysis) {
_currentAnalyses.add(analysis);
notifyListeners();
}
void endSession() {
_isSessionActive = false;
_activeSessionId = null;
_currentWeaponId = null;
_currentWeaponName = null;
_currentAnalyses.clear();
_distance = 25;
notifyListeners();
}
}

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import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../../core/constants/app_constants.dart';
import '../../core/theme/app_theme.dart';
import '../../data/models/weapon.dart';
import '../../data/repositories/session_repository.dart';
import 'session_provider.dart';
import '../capture/capture_screen.dart';
class SessionSetupScreen extends StatefulWidget {
const SessionSetupScreen({super.key});
@override
State<SessionSetupScreen> createState() => _SessionSetupScreenState();
}
class _SessionSetupScreenState extends State<SessionSetupScreen> {
final _formKey = GlobalKey<FormState>();
final _weaponController = TextEditingController();
int _shotsPerTarget = 5;
int _distance = 25;
List<Weapon> _availableWeapons = [];
Weapon? _selectedWeapon;
bool _isLoadingWeapons = true;
@override
void initState() {
super.initState();
_loadWeapons();
}
Future<void> _loadWeapons() async {
final repository = context.read<SessionRepository>();
final weapons = await repository.getWeapons();
if (mounted) {
setState(() {
_availableWeapons = weapons;
_isLoadingWeapons = false;
});
}
}
@override
void dispose() {
_weaponController.dispose();
super.dispose();
}
void _startSession() {
if (_formKey.currentState!.validate()) {
final repository = context.read<SessionRepository>();
final sessionProvider = context.read<SessionProvider>();
final sessionId = repository.generateId();
sessionProvider.startSession(
_selectedWeapon != null ? _selectedWeapon!.displayName : _weaponController.text,
_shotsPerTarget,
sessionId,
weaponId: _selectedWeapon?.id,
distance: _distance,
);
Navigator.pushReplacement(
context,
MaterialPageRoute(builder: (_) => const CaptureScreen()),
);
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Configuration de la session'),
),
body: _isLoadingWeapons
? const Center(child: CircularProgressIndicator())
: SingleChildScrollView(
padding: const EdgeInsets.all(AppConstants.defaultPadding),
child: Form(
key: _formKey,
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
const Text(
'Choix de l\'arme',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
const SizedBox(height: 16),
if (_availableWeapons.isNotEmpty) ...[
DropdownButtonFormField<Weapon?>(
value: _selectedWeapon,
decoration: InputDecoration(
labelText: 'Sélectionner une arme de l\'armurerie',
prefixIcon: const Icon(Icons.shield),
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(AppConstants.borderRadius),
),
),
items: [
const DropdownMenuItem<Weapon?>(
value: null,
child: Text('Nouvelle arme / Autre'),
),
..._availableWeapons.map((w) => DropdownMenuItem(
value: w,
child: Text(w.displayName),
)),
],
onChanged: (value) {
setState(() {
_selectedWeapon = value;
if (value != null) {
_weaponController.text = value.displayName;
_shotsPerTarget = value.magazineCapacity;
// Auto-set distance based on weapon type if needed
_distance = (value.type == WeaponType.handgun) ? 25 : 50;
} else {
_weaponController.clear();
}
});
},
),
const SizedBox(height: 16),
const Center(child: Text('OU', style: TextStyle(color: Colors.grey, fontWeight: FontWeight.bold))),
const SizedBox(height: 16),
],
// Weapon field (manual entry if no weapon selected)
TextFormField(
controller: _weaponController,
enabled: _selectedWeapon == null,
decoration: InputDecoration(
labelText: 'Nom de l\'arme',
hintText: 'ex: Glock 17, CZ Shadow 2...',
prefixIcon: const Icon(Icons.edit),
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(AppConstants.borderRadius),
),
),
validator: (value) {
if (value == null || value.isEmpty) {
return 'Veuillez renseigner votre arme';
}
return null;
},
),
const SizedBox(height: 24),
// Distance selector
const Text(
'Distance de tir (mètres)',
style: TextStyle(fontSize: 16, fontWeight: FontWeight.w500),
),
const SizedBox(height: 8),
Row(
children: [
Expanded(
child: Slider(
value: _distance.toDouble(),
min: 5,
max: 300,
divisions: 59, // (300-5)/5 = 59 divisions for 5m steps
label: '${_distance}m',
onChanged: (value) {
setState(() {
_distance = value.round();
});
},
),
),
Container(
width: 70,
height: 50,
alignment: Alignment.center,
decoration: BoxDecoration(
color: AppTheme.secondaryColor.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(8),
),
child: Text(
'${_distance}m',
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
color: AppTheme.secondaryColor,
),
),
),
],
),
const SizedBox(height: 24),
// Shots per target
const Text(
'Nombre de balles par cible',
style: TextStyle(fontSize: 16, fontWeight: FontWeight.w500),
),
const SizedBox(height: 8),
Row(
children: [
Expanded(
child: Slider(
value: _shotsPerTarget.toDouble(),
min: 1,
max: 30,
divisions: 29,
label: '$_shotsPerTarget',
onChanged: (value) {
setState(() {
_shotsPerTarget = value.round();
});
},
),
),
Container(
width: 50,
height: 50,
alignment: Alignment.center,
decoration: BoxDecoration(
color: AppTheme.primaryColor.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(8),
),
child: Text(
'$_shotsPerTarget',
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
color: AppTheme.primaryColor,
),
),
),
],
),
const SizedBox(height: 48),
ElevatedButton.icon(
onPressed: _startSession,
style: ElevatedButton.styleFrom(
backgroundColor: AppTheme.primaryColor,
foregroundColor: Colors.white,
padding: const EdgeInsets.symmetric(vertical: 16),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(AppConstants.borderRadius),
),
),
icon: const Icon(Icons.play_arrow),
label: const Text(
'DÉMARRER LA SESSION',
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
),
],
),
),
),
);
}
}