feat: implement base architecture and core repositories for weapon tracking and target analysis functionality
This commit is contained in:
259
lib/features/session/session_setup_screen.dart
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259
lib/features/session/session_setup_screen.dart
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@@ -0,0 +1,259 @@
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../../core/constants/app_constants.dart';
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import '../../core/theme/app_theme.dart';
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import '../../data/models/weapon.dart';
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import '../../data/repositories/session_repository.dart';
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import 'session_provider.dart';
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import '../capture/capture_screen.dart';
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class SessionSetupScreen extends StatefulWidget {
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const SessionSetupScreen({super.key});
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@override
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State<SessionSetupScreen> createState() => _SessionSetupScreenState();
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}
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class _SessionSetupScreenState extends State<SessionSetupScreen> {
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final _formKey = GlobalKey<FormState>();
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final _weaponController = TextEditingController();
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int _shotsPerTarget = 5;
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int _distance = 25;
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List<Weapon> _availableWeapons = [];
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Weapon? _selectedWeapon;
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bool _isLoadingWeapons = true;
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@override
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void initState() {
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super.initState();
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_loadWeapons();
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}
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Future<void> _loadWeapons() async {
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final repository = context.read<SessionRepository>();
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final weapons = await repository.getWeapons();
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if (mounted) {
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setState(() {
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_availableWeapons = weapons;
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_isLoadingWeapons = false;
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});
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}
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}
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@override
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void dispose() {
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_weaponController.dispose();
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super.dispose();
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}
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void _startSession() {
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if (_formKey.currentState!.validate()) {
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final repository = context.read<SessionRepository>();
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final sessionProvider = context.read<SessionProvider>();
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final sessionId = repository.generateId();
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sessionProvider.startSession(
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_selectedWeapon != null ? _selectedWeapon!.displayName : _weaponController.text,
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_shotsPerTarget,
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sessionId,
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weaponId: _selectedWeapon?.id,
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distance: _distance,
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);
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Navigator.pushReplacement(
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context,
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MaterialPageRoute(builder: (_) => const CaptureScreen()),
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);
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}
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text('Configuration de la session'),
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),
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body: _isLoadingWeapons
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? const Center(child: CircularProgressIndicator())
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: SingleChildScrollView(
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padding: const EdgeInsets.all(AppConstants.defaultPadding),
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child: Form(
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key: _formKey,
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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const Text(
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'Choix de l\'arme',
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style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
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),
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const SizedBox(height: 16),
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if (_availableWeapons.isNotEmpty) ...[
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DropdownButtonFormField<Weapon?>(
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value: _selectedWeapon,
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decoration: InputDecoration(
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labelText: 'Sélectionner une arme de l\'armurerie',
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prefixIcon: const Icon(Icons.shield),
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border: OutlineInputBorder(
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borderRadius: BorderRadius.circular(AppConstants.borderRadius),
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),
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),
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items: [
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const DropdownMenuItem<Weapon?>(
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value: null,
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child: Text('Nouvelle arme / Autre'),
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),
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..._availableWeapons.map((w) => DropdownMenuItem(
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value: w,
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child: Text(w.displayName),
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)),
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],
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onChanged: (value) {
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setState(() {
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_selectedWeapon = value;
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if (value != null) {
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_weaponController.text = value.displayName;
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_shotsPerTarget = value.magazineCapacity;
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// Auto-set distance based on weapon type if needed
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_distance = (value.type == WeaponType.handgun) ? 25 : 50;
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} else {
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_weaponController.clear();
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}
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});
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},
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),
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const SizedBox(height: 16),
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const Center(child: Text('OU', style: TextStyle(color: Colors.grey, fontWeight: FontWeight.bold))),
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const SizedBox(height: 16),
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],
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// Weapon field (manual entry if no weapon selected)
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TextFormField(
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controller: _weaponController,
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enabled: _selectedWeapon == null,
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decoration: InputDecoration(
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labelText: 'Nom de l\'arme',
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hintText: 'ex: Glock 17, CZ Shadow 2...',
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prefixIcon: const Icon(Icons.edit),
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border: OutlineInputBorder(
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borderRadius: BorderRadius.circular(AppConstants.borderRadius),
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),
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),
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validator: (value) {
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if (value == null || value.isEmpty) {
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return 'Veuillez renseigner votre arme';
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}
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return null;
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},
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),
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const SizedBox(height: 24),
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// Distance selector
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const Text(
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'Distance de tir (mètres)',
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style: TextStyle(fontSize: 16, fontWeight: FontWeight.w500),
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),
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const SizedBox(height: 8),
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Row(
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children: [
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Expanded(
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child: Slider(
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value: _distance.toDouble(),
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min: 5,
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max: 300,
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divisions: 59, // (300-5)/5 = 59 divisions for 5m steps
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label: '${_distance}m',
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onChanged: (value) {
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setState(() {
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_distance = value.round();
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});
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},
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),
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),
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Container(
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width: 70,
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height: 50,
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alignment: Alignment.center,
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decoration: BoxDecoration(
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color: AppTheme.secondaryColor.withValues(alpha: 0.1),
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borderRadius: BorderRadius.circular(8),
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),
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child: Text(
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'${_distance}m',
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style: const TextStyle(
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fontSize: 18,
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fontWeight: FontWeight.bold,
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color: AppTheme.secondaryColor,
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),
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),
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),
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],
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),
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const SizedBox(height: 24),
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// Shots per target
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const Text(
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'Nombre de balles par cible',
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style: TextStyle(fontSize: 16, fontWeight: FontWeight.w500),
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),
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const SizedBox(height: 8),
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Row(
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children: [
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Expanded(
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child: Slider(
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value: _shotsPerTarget.toDouble(),
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min: 1,
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max: 30,
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divisions: 29,
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label: '$_shotsPerTarget',
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onChanged: (value) {
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setState(() {
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_shotsPerTarget = value.round();
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});
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},
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),
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),
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Container(
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width: 50,
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height: 50,
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alignment: Alignment.center,
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decoration: BoxDecoration(
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color: AppTheme.primaryColor.withValues(alpha: 0.1),
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borderRadius: BorderRadius.circular(8),
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),
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child: Text(
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'$_shotsPerTarget',
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style: const TextStyle(
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fontSize: 18,
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fontWeight: FontWeight.bold,
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color: AppTheme.primaryColor,
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),
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),
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),
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],
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),
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const SizedBox(height: 48),
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ElevatedButton.icon(
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onPressed: _startSession,
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style: ElevatedButton.styleFrom(
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backgroundColor: AppTheme.primaryColor,
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foregroundColor: Colors.white,
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padding: const EdgeInsets.symmetric(vertical: 16),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(AppConstants.borderRadius),
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),
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),
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icon: const Icon(Icons.play_arrow),
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label: const Text(
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'DÉMARRER LA SESSION',
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style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
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),
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),
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],
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),
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),
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),
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);
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}
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}
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