feat: implement base architecture and core repositories for weapon tracking and target analysis functionality

This commit is contained in:
streaper2
2026-05-08 20:29:18 +02:00
parent 5dd58da51c
commit 774dbfcf40
37 changed files with 3687 additions and 2713 deletions

View File

@@ -1,11 +1,14 @@
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:flutter/services.dart';
import '../../core/theme/theme_provider.dart';
import 'dart:convert';
import 'package:crypto/crypto.dart';
import 'package:http/http.dart' as http;
import '../../core/constants/app_constants.dart';
import '../../core/theme/app_theme.dart';
import '../../services/wallet_identity_service.dart';
import '../garage/weapon_list_screen.dart';
class SettingsScreen extends StatefulWidget {
const SettingsScreen({super.key});
@@ -81,6 +84,49 @@ class _SettingsScreenState extends State<SettingsScreen> {
}
}
void _showThemeDialog() {
final themeProvider = context.read<ThemeProvider>();
showDialog(
context: context,
builder: (context) => AlertDialog(
title: const Text('Apparence'),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
_buildThemeOption(ThemeMode.system, 'Automatique', Icons.brightness_auto),
_buildThemeOption(ThemeMode.light, 'Clair', Icons.light_mode),
_buildThemeOption(ThemeMode.dark, 'Sombre', Icons.dark_mode),
],
),
actions: [
TextButton(
onPressed: () => Navigator.pop(context),
child: const Text('Fermer'),
),
],
),
);
}
Widget _buildThemeOption(ThemeMode mode, String label, IconData icon) {
final themeProvider = context.watch<ThemeProvider>();
final isSelected = themeProvider.themeMode == mode;
return ListTile(
leading: Icon(icon, color: isSelected ? AppTheme.primaryColor : null),
title: Text(label, style: TextStyle(
fontWeight: isSelected ? FontWeight.bold : FontWeight.normal,
color: isSelected ? AppTheme.primaryColor : null,
)),
trailing: isSelected ? const Icon(Icons.check, color: AppTheme.primaryColor) : null,
onTap: () {
themeProvider.setThemeMode(mode);
Navigator.pop(context);
},
);
}
void _showIdentityDialog() {
if (_identityPhrase == null) return;
@@ -218,14 +264,29 @@ class _SettingsScreenState extends State<SettingsScreen> {
subtitle: _identityPhrase != null ? 'Phrase de 15 mots générée' : 'Génération en cours...',
onTap: _showIdentityDialog,
),
Consumer<ThemeProvider>(
builder: (context, themeProvider, child) {
return _buildSettingsTile(
context: context,
icon: Icons.color_lens_outlined,
title: 'Apparence',
subtitle: themeProvider.themeModeName,
onTap: _showThemeDialog,
);
},
),
const SizedBox(height: 24),
_buildSectionHeader('Gestion'),
_buildSettingsTile(
context: context,
icon: Icons.color_lens_outlined,
title: 'Apparence',
subtitle: 'Thème clair/sombre (à venir)',
onTap: () {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('Fonctionnalité en développement')),
icon: Icons.shield_outlined,
title: 'Mon Armurerie',
subtitle: 'Gérer mes armes et équipements',
onTap: () async {
await Navigator.push(
context,
MaterialPageRoute(builder: (_) => const WeaponListScreen()),
);
},
),