feat: implement AI export service and establish project navigation and theming infrastructure + acces internet
Build & Release Android APK / build-apk (push) Successful in 23m34s

This commit is contained in:
streaper2
2026-08-27 18:32:59 +02:00
parent e943538133
commit 8dc6542603
19 changed files with 3312 additions and 1055 deletions
+35 -2
View File
@@ -3,6 +3,7 @@ import 'package:provider/provider.dart';
import 'package:intl/intl.dart';
import '../../core/constants/app_constants.dart';
import '../../core/theme/app_theme.dart';
import '../../core/widgets/weapon_type_icon.dart';
import '../../data/models/weapon.dart';
import '../../data/models/maintenance.dart';
import '../../data/repositories/session_repository.dart';
@@ -131,7 +132,26 @@ class _WeaponDetailScreenState extends State<WeaponDetailScreen> {
const Text('Informations techniques', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 16)),
const Divider(),
_buildInfoRow('Modèle', _weapon.name),
_buildInfoRow('Type', _weapon.type.displayName),
Padding(
padding: const EdgeInsets.symmetric(vertical: 4.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
const Text('Type', style: TextStyle(color: Colors.grey)),
Row(
mainAxisSize: MainAxisSize.min,
children: [
WeaponTypeIcon(type: _weapon.type, size: 16),
const SizedBox(width: 6),
Text(
_weapon.type.displayName,
style: const TextStyle(fontWeight: FontWeight.w500),
),
],
),
],
),
),
_buildInfoRow('Calibre', _weapon.caliber),
_buildInfoRow('Chargeurs', '${_weapon.magazineCount} x ${_weapon.magazineCapacity} coups'),
if (_weapon.notes != null && _weapon.notes!.isNotEmpty) ...[
@@ -313,7 +333,20 @@ class _WeaponDetailScreenState extends State<WeaponDetailScreen> {
DropdownButtonFormField<WeaponType>(
initialValue: selectedType,
decoration: const InputDecoration(labelText: 'Type'),
items: WeaponType.values.map((t) => DropdownMenuItem(value: t, child: Text(t.displayName))).toList(),
items: WeaponType.values
.map(
(t) => DropdownMenuItem(
value: t,
child: Row(
children: [
WeaponTypeIcon(type: t, size: 20),
const SizedBox(width: 10),
Text(t.displayName),
],
),
),
)
.toList(),
onChanged: (v) => setState(() => selectedType = v!),
),
_autoScrollOnFocus(TextField(
+257 -88
View File
@@ -2,14 +2,13 @@ import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../../core/constants/app_constants.dart';
import '../../core/theme/app_theme.dart';
import '../../core/widgets/glass_container.dart';
import '../../core/widgets/weapon_type_icon.dart';
import '../../data/models/weapon.dart';
import '../../data/repositories/session_repository.dart';
import 'weapon_detail_screen.dart';
class WeaponListScreen extends StatefulWidget {
/// Incrémenté par la navigation à chaque ouverture de l'onglet Armurerie
/// (l'écran est gardé vivant par l'IndexedStack et ne se rafraîchit pas
/// seul : sans ça, un import de sauvegarde resterait invisible).
final int refreshTick;
const WeaponListScreen({super.key, this.refreshTick = 0});
@@ -49,118 +48,242 @@ class _WeaponListScreenState extends State<WeaponListScreen> {
@override
Widget build(BuildContext context) {
final isDark = Theme.of(context).brightness == Brightness.dark;
return Scaffold(
extendBody: true,
appBar: AppBar(
title: const Text('Mon Armurerie'),
actions: [
IconButton(
icon: const Icon(Icons.add_circle_outline),
tooltip: 'Ajouter une arme',
onPressed: _showAddWeaponDialog,
),
const SizedBox(width: 8),
],
),
body: _isLoading
? const Center(child: CircularProgressIndicator())
: _weapons.isEmpty
? _buildEmptyState()
: _buildWeaponList(),
floatingActionButton: FloatingActionButton(
onPressed: _showAddWeaponDialog,
child: const Icon(Icons.add),
),
? _buildEmptyState(isDark)
: _buildWeaponList(isDark),
);
}
Widget _buildEmptyState() {
Widget _buildEmptyState(bool isDark) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(Icons.shield, size: 64, color: Colors.grey[400]),
const SizedBox(height: 16),
const Text('Aucune arme enregistrée'),
const SizedBox(height: 24),
ElevatedButton(
onPressed: _showAddWeaponDialog,
child: const Text('Ajouter ma première arme'),
),
],
child: Padding(
padding: const EdgeInsets.all(32.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
GlassContainer(
borderRadius: 30,
padding: const EdgeInsets.all(28),
child: Icon(
Icons.shield_outlined,
size: 64,
color: isDark ? AppTheme.darkTextMuted : AppTheme.lightTextMuted,
),
),
const SizedBox(height: 24),
Text(
'Aucune arme enregistrée',
style: TextStyle(
fontSize: 18,
fontWeight: FontWeight.w800,
color: isDark ? AppTheme.darkTextPrimary : AppTheme.lightTextPrimary,
),
),
const SizedBox(height: 8),
Text(
'Ajoutez vos armes pour suivre vos tirs, chargeurs et entretiens.',
textAlign: TextAlign.center,
style: TextStyle(
fontSize: 13,
color: isDark ? AppTheme.darkTextSecondary : AppTheme.lightTextSecondary,
),
),
const SizedBox(height: 24),
ElevatedButton.icon(
onPressed: _showAddWeaponDialog,
icon: const Icon(Icons.add),
label: const Text('Ajouter ma première arme'),
),
],
),
),
);
}
Widget _buildWeaponList() {
Widget _buildWeaponList(bool isDark) {
return ListView.builder(
padding: const EdgeInsets.all(AppConstants.defaultPadding),
padding: const EdgeInsets.fromLTRB(
AppConstants.defaultPadding,
12,
AppConstants.defaultPadding,
100, // Espace pour le floating dock
),
itemCount: _weapons.length,
itemBuilder: (context, index) {
final weapon = _weapons[index];
final accessories = _accessoryChips(weapon);
return Card(
margin: const EdgeInsets.only(bottom: 12),
child: InkWell(
borderRadius: BorderRadius.circular(12),
onTap: () async {
await Navigator.push(
context,
MaterialPageRoute(builder: (_) => WeaponDetailScreen(weapon: weapon)),
);
_loadWeapons(); // Reload in case it was edited or maintenance was added
},
onLongPress: () => _confirmDelete(weapon),
child: Padding(
// La hauteur du cadre s'adapte automatiquement à la liste d'accessoires.
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 12),
child: Row(
final accessories = _accessoryChips(weapon, isDark);
final primaryColor = Theme.of(context).colorScheme.primary;
return GlassContainer(
borderRadius: 18,
blur: 14,
glowColor: primaryColor,
borderColor: isDark
? primaryColor.withValues(alpha: 0.18)
: primaryColor.withValues(alpha: 0.12),
margin: const EdgeInsets.only(bottom: 14),
padding: const EdgeInsets.all(16),
onTap: () async {
await Navigator.push(
context,
MaterialPageRoute(
builder: (_) => WeaponDetailScreen(weapon: weapon),
),
);
_loadWeapons();
},
onLongPress: () => _confirmDelete(weapon),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
CircleAvatar(
backgroundColor: AppTheme.primaryColor.withValues(alpha: 0.1),
child: Icon(
weapon.type == WeaponType.handgun ? Icons.shield : Icons.ads_click,
color: AppTheme.primaryColor,
Container(
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [
primaryColor.withValues(
alpha: isDark ? 0.25 : 0.15,
),
primaryColor.withValues(
alpha: 0.05,
),
],
begin: Alignment.topLeft,
end: Alignment.bottomRight,
),
borderRadius: BorderRadius.circular(14),
border: Border.all(
color: primaryColor.withValues(
alpha: isDark ? 0.35 : 0.2,
),
),
),
child: WeaponTypeIcon(
type: weapon.type,
color: primaryColor,
size: 28,
),
),
const SizedBox(width: 16),
const SizedBox(width: 14),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Text(weapon.displayName, style: const TextStyle(fontWeight: FontWeight.bold)),
if (accessories.isNotEmpty) ...[
const SizedBox(height: 6),
Wrap(
spacing: 6,
runSpacing: 6,
children: accessories,
),
const SizedBox(height: 6),
] else
const SizedBox(height: 2),
Text(
'${weapon.type.displayName}${weapon.caliber}',
style: const TextStyle(fontSize: 13, color: Colors.grey),
weapon.displayName,
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.w800,
color: isDark
? AppTheme.darkTextPrimary
: AppTheme.lightTextPrimary,
),
),
const SizedBox(height: 4),
Row(
children: [
Container(
padding: const EdgeInsets.symmetric(
horizontal: 7,
vertical: 2,
),
decoration: BoxDecoration(
color: (isDark ? Colors.white : Colors.black)
.withValues(alpha: 0.08),
borderRadius: BorderRadius.circular(6),
border: Border.all(
color: isDark
? AppTheme.darkBorder
: AppTheme.lightBorder,
),
),
child: Text(
weapon.caliber,
style: TextStyle(
fontSize: 11,
fontWeight: FontWeight.w800,
color: primaryColor,
),
),
),
const SizedBox(width: 8),
Text(
weapon.type.displayName,
style: TextStyle(
fontSize: 12,
color: isDark
? AppTheme.darkTextSecondary
: AppTheme.lightTextSecondary,
),
),
],
),
],
),
),
const SizedBox(width: 12),
Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.end,
children: [
Text('${weapon.magazineCount} chargeurs', style: const TextStyle(fontSize: 12)),
Text('${weapon.magazineCapacity} coups', style: const TextStyle(fontSize: 12, color: Colors.grey)),
Text(
'${weapon.magazineCount} chargeur${weapon.magazineCount > 1 ? 's' : ''}',
style: TextStyle(
fontSize: 12,
fontWeight: FontWeight.w700,
color: isDark
? AppTheme.darkTextPrimary
: AppTheme.lightTextPrimary,
),
),
const SizedBox(height: 2),
Text(
'${weapon.magazineCapacity} coups/ch.',
style: TextStyle(
fontSize: 11,
color: isDark
? AppTheme.darkTextMuted
: AppTheme.lightTextMuted,
),
),
],
),
],
),
),
if (accessories.isNotEmpty) ...[
const SizedBox(height: 12),
Wrap(
spacing: 6,
runSpacing: 6,
children: accessories,
),
],
],
),
);
},
);
}
// Construit la liste des "puces" d'accessoires renseignés pour une arme.
// Seuls les accessoires effectivement définis sont affichés ; la card
// s'agrandit donc en fonction du nombre d'accessoires.
List<Widget> _accessoryChips(Weapon weapon) {
List<Widget> _accessoryChips(Weapon weapon, bool isDark) {
final items = <(IconData, String)>[];
if (weapon.optic != null && weapon.optic!.isNotEmpty) {
items.add((Icons.center_focus_strong, weapon.optic!));
@@ -176,16 +299,29 @@ class _WeaponListScreenState extends State<WeaponListScreen> {
return Container(
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 3),
decoration: BoxDecoration(
color: AppTheme.primaryColor.withValues(alpha: 0.08),
borderRadius: BorderRadius.circular(20),
border: Border.all(color: AppTheme.primaryColor.withValues(alpha: 0.25)),
color: (isDark ? Colors.white : Colors.black).withValues(alpha: 0.05),
borderRadius: BorderRadius.circular(8),
border: Border.all(
color: isDark ? AppTheme.darkBorder : AppTheme.lightBorder,
),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(item.$1, size: 13, color: AppTheme.primaryColor),
const SizedBox(width: 4),
Text(item.$2, style: const TextStyle(fontSize: 12)),
Icon(
item.$1,
size: 13,
color: isDark ? AppTheme.darkTextSecondary : AppTheme.lightTextSecondary,
),
const SizedBox(width: 5),
Text(
item.$2,
style: TextStyle(
fontSize: 11,
fontWeight: FontWeight.w600,
color: isDark ? AppTheme.darkTextSecondary : AppTheme.lightTextSecondary,
),
),
],
),
);
@@ -193,7 +329,6 @@ class _WeaponListScreenState extends State<WeaponListScreen> {
}
void _showAddWeaponDialog() async {
// Capturé AVANT l'await : plus aucun usage du context après le dialogue.
final repository = context.read<SessionRepository>();
final nameController = TextEditingController();
final caliberController = TextEditingController();
@@ -203,7 +338,7 @@ class _WeaponListScreenState extends State<WeaponListScreen> {
final result = await showDialog<bool>(
context: context,
builder: (context) => StatefulBuilder(
builder: (dialogCtx) => StatefulBuilder(
builder: (context, setState) => AlertDialog(
title: const Text('Ajouter une arme'),
content: SingleChildScrollView(
@@ -212,18 +347,40 @@ class _WeaponListScreenState extends State<WeaponListScreen> {
children: [
TextField(
controller: nameController,
decoration: const InputDecoration(labelText: 'Nom de l\'arme', hintText: 'ex: Glock 17'),
decoration: const InputDecoration(
labelText: 'Nom de l\'arme',
hintText: 'ex: Glock 17 Gen 5',
),
),
const SizedBox(height: 12),
DropdownButtonFormField<WeaponType>(
initialValue: selectedType,
decoration: const InputDecoration(labelText: 'Type'),
items: WeaponType.values.map((t) => DropdownMenuItem(value: t, child: Text(t.displayName))).toList(),
items: WeaponType.values
.map(
(t) => DropdownMenuItem(
value: t,
child: Row(
children: [
WeaponTypeIcon(type: t, size: 20),
const SizedBox(width: 10),
Text(t.displayName),
],
),
),
)
.toList(),
onChanged: (v) => setState(() => selectedType = v!),
),
const SizedBox(height: 12),
TextField(
controller: caliberController,
decoration: const InputDecoration(labelText: 'Calibre', hintText: 'ex: 9mm, .22LR'),
decoration: const InputDecoration(
labelText: 'Calibre',
hintText: 'ex: 9x19mm, .22 LR, .223 Rem',
),
),
const SizedBox(height: 12),
Row(
children: [
Expanded(
@@ -233,7 +390,7 @@ class _WeaponListScreenState extends State<WeaponListScreen> {
keyboardType: TextInputType.number,
),
),
const SizedBox(width: 16),
const SizedBox(width: 12),
Expanded(
child: TextField(
controller: magCapController,
@@ -247,8 +404,14 @@ class _WeaponListScreenState extends State<WeaponListScreen> {
),
),
actions: [
TextButton(onPressed: () => Navigator.pop(context, false), child: const Text('Annuler')),
ElevatedButton(onPressed: () => Navigator.pop(context, true), child: const Text('Ajouter')),
TextButton(
onPressed: () => Navigator.pop(dialogCtx, false),
child: const Text('Annuler'),
),
ElevatedButton(
onPressed: () => Navigator.pop(dialogCtx, true),
child: const Text('Ajouter'),
),
],
),
),
@@ -268,18 +431,24 @@ class _WeaponListScreenState extends State<WeaponListScreen> {
}
void _confirmDelete(Weapon weapon) async {
// Capturé AVANT l'await : plus aucun usage du context après le dialogue.
final repository = context.read<SessionRepository>();
final confirmed = await showDialog<bool>(
context: context,
builder: (context) => AlertDialog(
title: const Text('Supprimer'),
title: const Text('Supprimer l\'arme'),
content: Text('Voulez-vous supprimer ${weapon.name} de votre armurerie ?'),
actions: [
TextButton(onPressed: () => Navigator.pop(context, false), child: const Text('Annuler')),
TextButton(
onPressed: () => Navigator.pop(context, false),
child: const Text('Annuler'),
),
ElevatedButton(
onPressed: () => Navigator.pop(context, true),
child: const Text('Supprimer', style: TextStyle(color: AppTheme.errorColor)),
style: ElevatedButton.styleFrom(
backgroundColor: AppTheme.errorColor,
foregroundColor: Colors.white,
),
child: const Text('Supprimer'),
),
],
),