import 'dart:math' as math; import 'dart:ui' as ui; import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; import 'package:fl_chart/fl_chart.dart'; // La librairie pour les courbes import '../../core/widgets/metric_info_button.dart'; import '../../data/models/session.dart'; import '../../data/repositories/session_repository.dart'; import '../../services/statistics_service.dart'; class StatisticsScreen extends StatefulWidget { final Session? singleSession; const StatisticsScreen({super.key, this.singleSession}); @override State createState() => _StatisticsScreenState(); } class _StatisticsScreenState extends State { final StatisticsService _statisticsService = StatisticsService(); StatsPeriod _selectedPeriod = StatsPeriod.all; SessionStatistics? _statistics; bool _isLoading = true; List _allSessions = []; // Valeurs pour les Dropdowns (Filtres) String _selectedWeapon = 'Toutes'; String _selectedDistance = 'Toutes'; List _availableWeapons = ['Toutes']; List _availableDistances = ['Toutes']; @override void initState() { super.initState(); WidgetsBinding.instance.addPostFrameCallback((_) => _loadStatistics()); } Future _loadStatistics() async { if (!mounted) return; setState(() => _isLoading = true); try { final repository = context.read(); _allSessions = await repository.getAllSessions(); // Extraire les armes et distances uniques pour les filtres final weaponsFromSessions = _allSessions.map((s) => s.weapon).toSet(); // Récupérer aussi les armes de l'armurerie pour s'assurer qu'elles sont présentes final armoryWeapons = await repository.getWeapons(); final weaponsFromArmory = armoryWeapons.map((w) => w.displayName).toSet(); // Combiner et trier final allWeaponsList = {...weaponsFromSessions, ...weaponsFromArmory}.toList()..sort(); final distances = _allSessions.map((s) => '${s.distance}m').toSet().toList() ..sort((a, b) { final distA = int.tryParse(a.replaceAll('m', '')) ?? 0; final distB = int.tryParse(b.replaceAll('m', '')) ?? 0; return distA.compareTo(distB); }); _availableWeapons = ['Toutes', ...allWeaponsList]; _availableDistances = ['Toutes', ...distances]; // Sécurité : si l'arme sélectionnée n'est plus disponible, on reset if (!_availableWeapons.contains(_selectedWeapon)) { _selectedWeapon = 'Toutes'; } if (!_availableDistances.contains(_selectedDistance)) { _selectedDistance = 'Toutes'; } _calculateStats(); } catch (e) { debugPrint('Error: $e'); } finally { if (mounted) setState(() => _isLoading = false); } } void _calculateStats() { // Filtrer les sessions avant calcul final filteredSessions = _allSessions.where((s) { final weaponMatch = _selectedWeapon == 'Toutes' || s.weapon == _selectedWeapon; final distanceMatch = _selectedDistance == 'Toutes' || '${s.distance}m' == _selectedDistance; return weaponMatch && distanceMatch; }).toList(); _statistics = _statisticsService.calculateStatistics( filteredSessions, period: _selectedPeriod, ); } List _getScoreHistory() { if (_statistics == null || _statistics!.sessions.isEmpty) return [0]; // Sort sessions by date and take last 10 final sortedSessions = List.from(_statistics!.sessions) ..sort((a, b) => a.createdAt.compareTo(b.createdAt)); return sortedSessions.map((s) => s.totalScore.toDouble()).toList(); } List _getPrecisionHistory() { if (_statistics == null || _statistics!.sessions.isEmpty) return [0]; // We would need to calculate precision for each session individually to have a history. // For now, let's just use the score trend as a proxy if we don't have per-session precision cached. // Actually, let's use the scores but normalized if possible. final sortedSessions = List.from(_statistics!.sessions) ..sort((a, b) => a.createdAt.compareTo(b.createdAt)); return sortedSessions.map((s) { if (s.totalShots == 0) return 0.0; // Simple precision proxy: total score / max possible (assuming 10 is max per shot) return (s.totalScore / (s.totalShots * 10)) * 100; }).toList(); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: const Text('Statistiques'), centerTitle: true, ), body: _isLoading ? const Center(child: CircularProgressIndicator()) : RefreshIndicator( onRefresh: _loadStatistics, child: SingleChildScrollView( physics: const AlwaysScrollableScrollPhysics(), padding: const EdgeInsets.all(16), child: Column( children: [ // 1. FILTRES (Arme et Distance) Row( children: [ Expanded( child: _buildDropdown( 'Arme utilisée', _selectedWeapon, _availableWeapons, (val) { setState(() { _selectedWeapon = val!; _calculateStats(); }); }, ), ), const SizedBox(width: 12), Expanded( child: _buildDropdown( 'Distance', _selectedDistance, _availableDistances, (val) { setState(() { _selectedDistance = val!; _calculateStats(); }); }, ), ), ], ), const SizedBox(height: 20), // 2. DONNÉES RAPIDES (Tirs et Sessions) Row( children: [ Expanded( child: _buildQuickStat( 'Nbre de tirs', '${_statistics?.totalShots ?? 0}', Icons.gps_fixed, ), ), const SizedBox(width: 12), Expanded( child: _buildQuickStat( 'Nbre de sessions', '${_statistics?.sessions.length ?? 0}', Icons.analytics, ), ), ], ), const SizedBox(height: 25), // 3. LES GRAPHIQUES _buildChartSection( 'Score', '${_statistics?.totalScore ?? 0}', _getScoreHistory(), explanations: const [ MetricExplanation( 'Score', 'Total des points marqués sur la période sélectionnée.', ), ], ), const SizedBox(height: 20), _buildChartSection( 'Précision', '${_statistics?.precision.precisionScore.toStringAsFixed(1)}%', _getPrecisionHistory(), explanations: const [ MetricExplanation( 'Précision', 'Proximité moyenne de vos impacts par rapport au centre ' 'de la cible (calculée sur les distances).', ), MetricExplanation( 'À ne pas confondre', 'C\'est différent de la « Réussite » affichée dans une ' 'session, qui se base sur les points marqués. Les deux ' 'mesurent des choses distinctes, leurs pourcentages ' 'ne sont donc pas identiques.', ), ], ), const SizedBox(height: 20), _buildChartSection( 'Étalement moyen', '${((_statistics?.precision.groupingDiameter ?? 0) * 100).toStringAsFixed(1)}%', _getScoreHistory().map((e) => e / 10).toList(), // Proxy for grouping history explanations: const [ MetricExplanation( 'Étalement moyen', 'Étalement moyen de vos groupements : distance entre les ' 'impacts les plus éloignés, en % de la largeur de ' 'l\'image. Plus c\'est bas, plus vos tirs sont serrés.', ), ], ), const SizedBox(height: 25), // 4. DISTRIBUTION ET BIAIS (Restauré) if (_statistics != null && _statistics!.totalShots > 0) ...[ _buildRegionalDistribution(), const SizedBox(height: 20), _buildQuadrantGrid(), const SizedBox(height: 20), _buildHeatMapSection(), const SizedBox(height: 20), if (_statistics!.regional.biasX.abs() > 0.05 || _statistics!.regional.biasY.abs() > 0.05) _buildBiasWarning(), ], const SizedBox(height: 30), ], ), ), ), ); } Widget _buildDropdown( String label, String value, List items, void Function(String?) onChanged, ) { final theme = Theme.of(context); return Container( padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 4), decoration: BoxDecoration( color: theme.colorScheme.surfaceContainerHighest.withValues(alpha: 0.5), borderRadius: BorderRadius.circular(8), border: Border.all(color: theme.dividerColor), ), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Text( label, style: TextStyle(color: theme.textTheme.bodySmall?.color?.withValues(alpha: 0.6), fontSize: 10), ), DropdownButton( value: value, isExpanded: true, underline: Container(), dropdownColor: theme.colorScheme.surfaceContainerHighest, style: TextStyle(color: theme.textTheme.bodyMedium?.color, fontSize: 14), items: items .map( (String val) => DropdownMenuItem(value: val, child: Text(val)), ) .toList(), onChanged: onChanged, ), ], ), ); } // Widget pour les petites cartes de stats Widget _buildQuickStat(String label, String value, IconData icon) { final theme = Theme.of(context); return Container( padding: const EdgeInsets.all(16), decoration: BoxDecoration( color: theme.colorScheme.surfaceContainerHighest.withValues(alpha: 0.5), borderRadius: BorderRadius.circular(12), ), child: Column( children: [ Icon(icon, color: const Color(0xFF1A73E8), size: 20), const SizedBox(height: 8), Text( value, style: TextStyle( color: theme.textTheme.titleLarge?.color, fontSize: 20, fontWeight: FontWeight.bold, ), ), Text( label, style: TextStyle(color: theme.textTheme.bodySmall?.color?.withValues(alpha: 0.6), fontSize: 12), ), ], ), ); } // Widget pour une section de graphique Widget _buildChartSection( String title, String value, List dataPoints, { List? explanations, }) { final theme = Theme.of(context); return Container( padding: const EdgeInsets.all(16), decoration: BoxDecoration( color: theme.colorScheme.surfaceContainerHighest.withValues(alpha: 0.5), borderRadius: BorderRadius.circular(12), ), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Row( children: [ Text( title, style: TextStyle(color: theme.textTheme.bodyMedium?.color?.withValues(alpha: 0.7), fontSize: 14), ), if (explanations != null) ...[ const Spacer(), MetricInfoButton(title: title, explanations: explanations), ], ], ), const SizedBox(height: 10), Row( children: [ Text( value, style: TextStyle( color: theme.textTheme.headlineMedium?.color, fontSize: 24, fontWeight: FontWeight.bold, ), ), const SizedBox(width: 20), Expanded( child: SizedBox( height: 60, child: LineChart(_mainChartData(dataPoints)), ), ), ], ), ], ), ); } LineChartData _mainChartData(List points) { if (points.isEmpty) points = [0]; return LineChartData( gridData: const FlGridData(show: false), titlesData: const FlTitlesData(show: false), borderData: FlBorderData(show: false), lineBarsData: [ LineChartBarData( spots: points.length == 1 ? [const FlSpot(0, 0), FlSpot(1, points[0])] : points .asMap() .entries .map((e) => FlSpot(e.key.toDouble(), e.value)) .toList(), isCurved: true, color: const Color(0xFF4CAF50), // Vert comme sur ton design barWidth: 3, isStrokeCapRound: true, dotData: const FlDotData(show: false), belowBarData: BarAreaData( show: true, color: const Color(0xFF4CAF50).withValues(alpha: 0.2), ), ), ], ); } // --- NOUVEAUX WIDGETS RESTAURÉS --- Widget _buildRegionalDistribution() { final regional = _statistics!.regional; final theme = Theme.of(context); return Container( padding: const EdgeInsets.all(16), decoration: BoxDecoration( color: theme.colorScheme.surfaceContainerHighest.withValues(alpha: 0.5), borderRadius: BorderRadius.circular(12), ), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Text( 'Distribution Régionale', style: TextStyle( color: theme.textTheme.titleMedium?.color, fontSize: 16, fontWeight: FontWeight.bold, ), ), const SizedBox(height: 12), Row( children: [ const Icon(Icons.explore, color: Color(0xFF1A73E8), size: 20), const SizedBox(width: 8), Text( 'Direction dominante : ${regional.dominantDirection}', style: TextStyle(color: theme.textTheme.bodyMedium?.color?.withValues(alpha: 0.7), fontSize: 14), ), ], ), const SizedBox(height: 12), Wrap( spacing: 8, runSpacing: 8, children: regional.sectorDistribution.entries .where((e) => e.value > 0) .map((e) { final percentage = (e.value / _statistics!.totalShots * 100); return Container( padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 6), decoration: BoxDecoration( color: const Color(0xFF1A73E8).withValues(alpha: 0.1), borderRadius: BorderRadius.circular(20), border: Border.all(color: const Color(0xFF1A73E8).withValues(alpha: 0.3)), ), child: Text( '${e.key}: ${e.value} (${percentage.toStringAsFixed(0)}%)', style: TextStyle(color: theme.textTheme.bodySmall?.color, fontSize: 12), ), ); }).toList(), ), ], ), ); } Widget _buildQuadrantGrid() { final quadrants = _statistics!.regional.quadrantDistribution; final theme = Theme.of(context); return Container( padding: const EdgeInsets.all(16), decoration: BoxDecoration( color: theme.colorScheme.surfaceContainerHighest.withValues(alpha: 0.5), borderRadius: BorderRadius.circular(12), ), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Text( 'Répartition par Quadrant', style: TextStyle( color: theme.textTheme.titleMedium?.color, fontSize: 16, fontWeight: FontWeight.bold, ), ), const SizedBox(height: 16), AspectRatio( aspectRatio: 1, child: GridView.count( crossAxisCount: 2, mainAxisSpacing: 4, crossAxisSpacing: 4, shrinkWrap: true, physics: const NeverScrollableScrollPhysics(), children: [ _buildQuadrantCell('Haut-Gauche', quadrants['Haut-Gauche'] ?? 0), _buildQuadrantCell('Haut-Droite', quadrants['Haut-Droite'] ?? 0), _buildQuadrantCell('Bas-Gauche', quadrants['Bas-Gauche'] ?? 0), _buildQuadrantCell('Bas-Droite', quadrants['Bas-Droite'] ?? 0), ], ), ), ], ), ); } Widget _buildHeatMapSection() { final heatMap = _statistics!.heatMap; final theme = Theme.of(context); return Container( padding: const EdgeInsets.all(16), decoration: BoxDecoration( color: theme.colorScheme.surfaceContainerHighest.withValues(alpha: 0.5), borderRadius: BorderRadius.circular(12), ), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Text( 'Zones de Chaleur (Heatmap)', style: TextStyle( color: theme.textTheme.titleMedium?.color, fontSize: 16, fontWeight: FontWeight.bold, ), ), const SizedBox(height: 4), Text( 'Analyse de densité des impacts', style: TextStyle(color: theme.textTheme.bodySmall?.color?.withValues(alpha: 0.6), fontSize: 12), ), const SizedBox(height: 20), AspectRatio( aspectRatio: 1, child: Container( decoration: BoxDecoration( color: theme.colorScheme.surfaceContainerHighest.withValues(alpha: 0.3), borderRadius: BorderRadius.circular(12), border: Border.all(color: Colors.white10), ), child: ClipRRect( borderRadius: BorderRadius.circular(12), child: CustomPaint( painter: _HeatMapPainter(heatMap: heatMap), ), ), ), ), const SizedBox(height: 16), // Légende dégradée Container( height: 12, width: double.infinity, decoration: BoxDecoration( borderRadius: BorderRadius.circular(6), gradient: const LinearGradient( colors: [ Colors.blue, Colors.yellow, Colors.orange, Colors.red, ], ), ), ), const SizedBox(height: 4), Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ Text('Faible', style: TextStyle(fontSize: 10, color: Colors.white.withValues(alpha: 0.5))), Text('Élevée', style: TextStyle(fontSize: 10, color: Colors.white.withValues(alpha: 0.5))), ], ), ], ), ); } Widget _buildQuadrantCell(String label, int count) { final percentage = (count / _statistics!.totalShots * 100); final intensity = count / _statistics!.totalShots; return Container( decoration: BoxDecoration( color: Color.lerp( Theme.of(context).colorScheme.surfaceContainerHighest, const Color(0xFF1A73E8), intensity, )!.withValues(alpha: 0.8), borderRadius: BorderRadius.circular(8), ), child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Text( '$count', style: TextStyle( color: Theme.of(context).textTheme.titleLarge?.color, fontSize: 20, fontWeight: FontWeight.bold, ), ), Text( '${percentage.toStringAsFixed(0)}%', style: TextStyle(color: Theme.of(context).textTheme.bodySmall?.color?.withValues(alpha: 0.7), fontSize: 12), ), Text( label, style: TextStyle(color: Theme.of(context).textTheme.bodySmall?.color?.withValues(alpha: 0.5), fontSize: 10), ), ], ), ); } Widget _buildBiasWarning() { final regional = _statistics!.regional; String description = ''; if (regional.biasX.abs() > 0.05) { description += regional.biasX > 0 ? 'vers la droite' : 'vers la gauche'; } if (regional.biasY.abs() > 0.05) { if (description.isNotEmpty) description += ' et '; description += regional.biasY > 0 ? 'vers le bas' : 'vers le haut'; } return Container( padding: const EdgeInsets.all(16), decoration: BoxDecoration( color: Colors.orange.withValues(alpha: 0.1), borderRadius: BorderRadius.circular(12), border: Border.all(color: Colors.orange.withValues(alpha: 0.3)), ), child: Row( children: [ const Icon(Icons.warning_amber_rounded, color: Colors.orange), const SizedBox(width: 12), Expanded( child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ const Text( 'Biais détecté', style: TextStyle( color: Colors.orange, fontWeight: FontWeight.bold, ), ), Text( 'Tendance $description', style: TextStyle(color: Theme.of(context).textTheme.bodyMedium?.color?.withValues(alpha: 0.7), fontSize: 13), ), ], ), ), ], ), ); } } class _HeatMapPainter extends CustomPainter { final HeatMap heatMap; _HeatMapPainter({required this.heatMap}); @override void paint(Canvas canvas, Size size) { _drawTargetBackground(canvas, size); _drawHeatGradient(canvas, size); } void _drawTargetBackground(Canvas canvas, Size size) { final center = Offset(size.width / 2, size.height / 2); final maxRadius = math.min(size.width, size.height) * 0.45; final paint = Paint() ..style = PaintingStyle.stroke ..strokeWidth = 1 ..color = Colors.grey.withValues(alpha: 0.2); // Neutre // Draw rings for (int i = 1; i <= 10; i++) { canvas.drawCircle(center, maxRadius * (i / 10), paint); } // Draw crosshair canvas.drawLine(Offset(0, center.dy), Offset(size.width, center.dy), paint); canvas.drawLine(Offset(center.dx, 0), Offset(center.dx, size.height), paint); } void _drawHeatGradient(Canvas canvas, Size size) { final cellSizeW = size.width / heatMap.gridSize; final cellSizeH = size.height / heatMap.gridSize; for (var row in heatMap.zones) { for (var zone in row) { if (zone.intensity <= 0) continue; final center = Offset( (zone.col + 0.5) * cellSizeW, (zone.row + 0.5) * cellSizeH, ); final radius = cellSizeW * 1.2; // Légèrement réduit pour plus de netteté // Normalisation de l'intensité : on rend le max toujours très visible (rouge) final normalizedIntensity = zone.intensity; final color = _getIntensityColor(normalizedIntensity); final paint = Paint() ..shader = ui.Gradient.radial( center, radius, [ color.withValues(alpha: 0.7 * normalizedIntensity.clamp(0.4, 1.0)), color.withValues(alpha: 0.0), ], [0.2, 1.0], ) ..style = PaintingStyle.fill; // srcOver par défaut, plus lisible canvas.drawCircle(center, radius, paint); // --- AFFICHAGE DU NOMBRE D'IMPACTS --- if (zone.shotCount > 0) { final textPainter = TextPainter( text: TextSpan( text: '${zone.shotCount}', style: TextStyle( color: Colors.white, fontSize: 10, fontWeight: FontWeight.bold, shadows: [ Shadow( color: Colors.black.withValues(alpha: 0.8), blurRadius: 2, offset: const Offset(1, 1), ), ], ), ), textDirection: TextDirection.ltr, ); textPainter.layout(); textPainter.paint( canvas, Offset(center.dx - textPainter.width / 2, center.dy - textPainter.height / 2), ); } } } } Color _getIntensityColor(double intensity) { if (intensity < 0.2) return Colors.blue; if (intensity < 0.5) return Colors.yellow; if (intensity < 0.8) return Colors.orange; return Colors.red; } @override bool shouldRepaint(covariant _HeatMapPainter oldDelegate) => heatMap != oldDelegate.heatMap; }