Ajoute un didacticiel joué à la première utilisation : un voile sombre perce un trou de lumière autour de l'élément à découvrir, une main animée mime le geste attendu (tap, appui long, glisser, pincement à deux doigts pour zoomer) et une bulle explique l'étape avec sa progression. - visite d'accueil : nouvelle session, télémétrie, barre de navigation, réglages - visite de l'éditeur d'impacts : ajouter, déplacer, zoomer au pincement, valider - chaque visite n'est jouée qu'une fois (SharedPreferences) - Paramètres > Aide & didacticiel > Revoir le didacticiel : réinitialise tout et relance la visite au retour sur l'écran concerné Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
505 lines
15 KiB
Dart
505 lines
15 KiB
Dart
/// Voile du didacticiel : assombrit l'écran, découpe un « trou de lumière »
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/// autour de l'élément à découvrir, y anime une main qui mime le geste attendu
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/// et affiche une bulle explicative avec la progression.
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///
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/// L'overlay est purement visuel : il n'exécute pas l'action à la place de
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/// l'utilisateur. On avance d'une étape en touchant l'écran ou le bouton
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/// « Suivant » ; « Passer » interrompt la visite.
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library;
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import 'package:flutter/material.dart';
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import '../../../core/theme/app_theme.dart';
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import '../tutorial_step.dart';
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import 'tutorial_hand.dart';
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class TutorialOverlay extends StatefulWidget {
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final List<TutorialStep> steps;
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/// Appelé à la fin de la visite (terminée ou passée).
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final VoidCallback onFinished;
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const TutorialOverlay({
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super.key,
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required this.steps,
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required this.onFinished,
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});
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@override
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State<TutorialOverlay> createState() => _TutorialOverlayState();
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}
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class _TutorialOverlayState extends State<TutorialOverlay>
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with SingleTickerProviderStateMixin {
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late final AnimationController _pulseController = AnimationController(
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vsync: this,
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duration: const Duration(milliseconds: 1600),
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)..repeat();
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int _index = 0;
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Rect? _spotRect;
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bool _ready = false;
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TutorialStep get _step => widget.steps[_index];
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bool get _isLast => _index == widget.steps.length - 1;
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@override
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void initState() {
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super.initState();
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WidgetsBinding.instance.addPostFrameCallback((_) => _prepareStep());
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}
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@override
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void dispose() {
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_pulseController.dispose();
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super.dispose();
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}
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/// Amène l'élément visé à l'écran puis mesure sa position.
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Future<void> _prepareStep() async {
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final targetContext = _step.targetKey?.currentContext;
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if (targetContext == null || !targetContext.mounted) {
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if (mounted) setState(() { _spotRect = null; _ready = true; });
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return;
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}
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await Scrollable.ensureVisible(
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targetContext,
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alignment: 0.35,
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duration: const Duration(milliseconds: 320),
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curve: Curves.easeOutCubic,
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);
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// Laisse le temps au défilement de se stabiliser avant de mesurer.
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await Future<void>.delayed(const Duration(milliseconds: 60));
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if (!mounted) return;
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setState(() {
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_spotRect = _measure(targetContext, _step.spotPadding);
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_ready = true;
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});
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}
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Rect? _measure(BuildContext targetContext, double padding) {
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final box = targetContext.findRenderObject() as RenderBox?;
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if (box == null || !box.hasSize) return null;
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final origin = box.localToGlobal(Offset.zero);
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final screen = MediaQuery.of(context).size;
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return Rect.fromLTWH(origin.dx, origin.dy, box.size.width, box.size.height)
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.inflate(padding)
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.intersect(Offset.zero & screen);
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}
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void _next() {
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if (_isLast) {
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_finish();
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return;
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}
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setState(() {
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_index++;
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_ready = false;
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_spotRect = null;
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});
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WidgetsBinding.instance.addPostFrameCallback((_) => _prepareStep());
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}
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void _finish() => widget.onFinished();
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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final primary = theme.colorScheme.primary;
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final spot = _spotRect;
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return PopScope(
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canPop: false,
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onPopInvokedWithResult: (didPop, _) {
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if (!didPop) _finish();
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},
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child: Material(
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color: Colors.transparent,
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child: GestureDetector(
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behavior: HitTestBehavior.opaque,
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onTap: _ready ? _next : null,
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child: Stack(
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children: [
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// Voile sombre percé autour de l'élément mis en avant.
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Positioned.fill(
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child: AnimatedBuilder(
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animation: _pulseController,
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builder: (context, _) => CustomPaint(
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painter: _SpotlightPainter(
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spot: spot,
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circle: _step.shape == TutorialHighlightShape.circle,
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pulse: _pulseController.value,
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glowColor: primary,
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),
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),
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),
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),
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// Main animée posée sur l'élément mis en avant.
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if (spot != null && _step.gesture != TutorialGesture.none)
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_buildHand(spot, primary),
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// Bulle explicative.
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if (_ready) _buildTooltip(context, spot, primary),
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],
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),
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),
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),
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);
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}
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Widget _buildHand(Rect spot, Color primary) {
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final handSize =
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(spot.shortestSide * 1.4).clamp(96.0, 190.0).toDouble();
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// Sur une grande zone (image plein écran), la main reste au centre ;
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// sur un bouton, elle se cale sur le centre du bouton.
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final center = spot.center;
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return Positioned(
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left: center.dx - handSize / 2,
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top: center.dy - handSize / 2,
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child: TutorialHand(
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gesture: _step.gesture,
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color: primary,
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size: handSize,
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),
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);
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}
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Widget _buildTooltip(BuildContext context, Rect? spot, Color primary) {
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final media = MediaQuery.of(context);
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final screenHeight = media.size.height;
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final card = _TutorialCard(
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step: _step,
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index: _index,
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total: widget.steps.length,
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primary: primary,
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isLast: _isLast,
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onNext: _next,
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onSkip: _finish,
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);
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if (spot == null) {
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return Center(
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child: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 24),
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child: card,
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),
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);
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}
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const gap = 22.0;
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// Zone très large (image plein écran) : la bulle flotte en bas de l'écran
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// pour laisser la main animée visible au centre.
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if (spot.height > screenHeight * 0.55) {
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return Positioned(
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left: 16,
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right: 16,
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bottom: media.padding.bottom + 24,
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child: card,
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);
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}
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// Sinon, la bulle se place du côté le plus dégagé du spot.
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final above =
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_step.preferTooltipAbove ?? (spot.top > screenHeight - spot.bottom);
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return Positioned(
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left: 16,
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right: 16,
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top: above ? null : spot.bottom + gap,
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bottom: above ? (screenHeight - spot.top + gap) : null,
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child: card,
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);
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}
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}
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/// Carte explicative d'une étape (titre, texte, progression, boutons).
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class _TutorialCard extends StatelessWidget {
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final TutorialStep step;
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final int index;
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final int total;
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final Color primary;
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final bool isLast;
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final VoidCallback onNext;
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final VoidCallback onSkip;
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const _TutorialCard({
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required this.step,
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required this.index,
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required this.total,
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required this.primary,
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required this.isLast,
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required this.onNext,
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required this.onSkip,
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});
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@override
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Widget build(BuildContext context) {
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final isDark = Theme.of(context).brightness == Brightness.dark;
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final surface = isDark ? const Color(0xFF121A26) : Colors.white;
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final textPrimary =
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isDark ? AppTheme.darkTextPrimary : AppTheme.lightTextPrimary;
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final textSecondary =
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isDark ? AppTheme.darkTextSecondary : AppTheme.lightTextSecondary;
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return Center(
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child: ConstrainedBox(
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constraints: const BoxConstraints(maxWidth: 460),
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child: Container(
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padding: const EdgeInsets.fromLTRB(18, 16, 18, 12),
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decoration: BoxDecoration(
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color: surface,
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borderRadius: BorderRadius.circular(20),
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border: Border.all(color: primary.withValues(alpha: 0.35), width: 1.2),
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boxShadow: [
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BoxShadow(
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color: Colors.black.withValues(alpha: isDark ? 0.6 : 0.25),
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blurRadius: 28,
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offset: const Offset(0, 10),
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),
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BoxShadow(
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color: primary.withValues(alpha: 0.18),
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blurRadius: 24,
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spreadRadius: -6,
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),
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],
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Row(
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children: [
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Container(
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padding: const EdgeInsets.all(8),
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decoration: BoxDecoration(
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color: primary.withValues(alpha: isDark ? 0.22 : 0.14),
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borderRadius: BorderRadius.circular(10),
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),
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child: Icon(
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step.icon ?? Icons.school_outlined,
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color: primary,
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size: 20,
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),
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),
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const SizedBox(width: 12),
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Expanded(
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child: Text(
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step.title,
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style: TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.w800,
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color: textPrimary,
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letterSpacing: -0.2,
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),
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),
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),
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Text(
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'${index + 1}/$total',
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style: TextStyle(
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fontSize: 12,
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fontWeight: FontWeight.w700,
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color: textSecondary,
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),
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),
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],
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),
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const SizedBox(height: 10),
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Text(
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step.description,
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style: TextStyle(
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fontSize: 13.5,
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height: 1.4,
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color: textSecondary,
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),
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),
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if (step.gesture != TutorialGesture.none) ...[
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const SizedBox(height: 10),
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Row(
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children: [
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Icon(Icons.gesture, size: 16, color: primary),
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const SizedBox(width: 6),
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Expanded(
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child: Text(
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_gestureHint(step.gesture),
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style: TextStyle(
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fontSize: 12,
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fontWeight: FontWeight.w700,
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color: primary,
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),
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),
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),
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],
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),
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],
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const SizedBox(height: 12),
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Row(
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children: [
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Row(
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children: List.generate(total, (i) {
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final active = i == index;
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return AnimatedContainer(
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duration: const Duration(milliseconds: 200),
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margin: const EdgeInsets.only(right: 5),
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width: active ? 18 : 6,
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height: 6,
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decoration: BoxDecoration(
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color: active
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? primary
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: primary.withValues(alpha: 0.28),
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borderRadius: BorderRadius.circular(3),
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),
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);
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}),
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),
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const Spacer(),
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TextButton(
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onPressed: onSkip,
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style: TextButton.styleFrom(foregroundColor: textSecondary),
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child: const Text('Passer'),
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),
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const SizedBox(width: 4),
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ElevatedButton(
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onPressed: onNext,
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style: ElevatedButton.styleFrom(
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backgroundColor: primary,
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foregroundColor: Colors.white,
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padding: const EdgeInsets.symmetric(
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horizontal: 18, vertical: 10),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(12),
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),
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),
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child: Text(
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isLast ? 'C\'est parti' : 'Suivant',
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style: const TextStyle(fontWeight: FontWeight.w800),
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),
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),
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],
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),
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],
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),
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),
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),
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);
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}
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static String _gestureHint(TutorialGesture gesture) {
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switch (gesture) {
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case TutorialGesture.tap:
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return 'Appuyez une fois';
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case TutorialGesture.doubleTap:
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return 'Appuyez deux fois';
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case TutorialGesture.longPress:
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return 'Appui long';
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case TutorialGesture.drag:
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return 'Appui long puis glisser';
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case TutorialGesture.pinch:
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return 'Pincez avec deux doigts pour zoomer';
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case TutorialGesture.swipeUp:
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return 'Balayez vers le haut';
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case TutorialGesture.swipeHorizontal:
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return 'Balayez latéralement';
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case TutorialGesture.none:
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return '';
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}
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}
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}
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/// Voile sombre percé d'un trou de lumière, avec anneau pulsant.
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class _SpotlightPainter extends CustomPainter {
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final Rect? spot;
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final bool circle;
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final double pulse;
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final Color glowColor;
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_SpotlightPainter({
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required this.spot,
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required this.circle,
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required this.pulse,
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required this.glowColor,
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});
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@override
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void paint(Canvas canvas, Size size) {
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final scrim = Paint()..color = Colors.black.withValues(alpha: 0.76);
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final screenPath = Path()..addRect(Offset.zero & size);
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final target = spot;
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if (target == null || target.isEmpty) {
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canvas.drawPath(screenPath, scrim);
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return;
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}
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final holePath = circle
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? (Path()
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..addOval(Rect.fromCircle(
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center: target.center,
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radius: target.longestSide / 2,
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)))
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: (Path()
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..addRRect(RRect.fromRectAndRadius(
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target,
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const Radius.circular(18),
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)));
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canvas.drawPath(
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Path.combine(PathOperation.difference, screenPath, holePath),
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scrim,
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);
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// Halo diffus autour du trou.
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canvas.drawPath(
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holePath,
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Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 10
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..color = glowColor.withValues(alpha: 0.28)
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..maskFilter = const MaskFilter.blur(BlurStyle.normal, 10),
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);
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// Contour net.
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canvas.drawPath(
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holePath,
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Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 2.4
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..color = glowColor.withValues(alpha: 0.95),
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);
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// Anneau qui s'écarte en boucle pour attirer l'œil.
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final ringPaint = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 2.5
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..color = glowColor.withValues(alpha: 0.5 * (1 - pulse));
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final expansion = target.shortestSide * 0.10 * pulse;
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if (circle) {
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canvas.drawCircle(
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target.center,
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target.longestSide / 2 + expansion,
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ringPaint,
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);
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} else {
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canvas.drawRRect(
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RRect.fromRectAndRadius(
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target.inflate(expansion),
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Radius.circular(18 + expansion),
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),
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ringPaint,
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);
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}
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}
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@override
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bool shouldRepaint(_SpotlightPainter old) =>
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old.spot != spot ||
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old.pulse != pulse ||
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old.circle != circle ||
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old.glowColor != glowColor;
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}
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