Files
impact/lib/features/garage/weapon_list_screen.dart
2026-08-27 18:32:59 +02:00

464 lines
16 KiB
Dart

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../../core/constants/app_constants.dart';
import '../../core/theme/app_theme.dart';
import '../../core/widgets/glass_container.dart';
import '../../core/widgets/weapon_type_icon.dart';
import '../../data/models/weapon.dart';
import '../../data/repositories/session_repository.dart';
import 'weapon_detail_screen.dart';
class WeaponListScreen extends StatefulWidget {
final int refreshTick;
const WeaponListScreen({super.key, this.refreshTick = 0});
@override
State<WeaponListScreen> createState() => _WeaponListScreenState();
}
class _WeaponListScreenState extends State<WeaponListScreen> {
List<Weapon> _weapons = [];
bool _isLoading = true;
@override
void initState() {
super.initState();
_loadWeapons();
}
@override
void didUpdateWidget(WeaponListScreen oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.refreshTick != widget.refreshTick) {
_loadWeapons();
}
}
Future<void> _loadWeapons() async {
final repository = context.read<SessionRepository>();
final weapons = await repository.getWeapons();
if (mounted) {
setState(() {
_weapons = weapons;
_isLoading = false;
});
}
}
@override
Widget build(BuildContext context) {
final isDark = Theme.of(context).brightness == Brightness.dark;
return Scaffold(
extendBody: true,
appBar: AppBar(
title: const Text('Mon Armurerie'),
actions: [
IconButton(
icon: const Icon(Icons.add_circle_outline),
tooltip: 'Ajouter une arme',
onPressed: _showAddWeaponDialog,
),
const SizedBox(width: 8),
],
),
body: _isLoading
? const Center(child: CircularProgressIndicator())
: _weapons.isEmpty
? _buildEmptyState(isDark)
: _buildWeaponList(isDark),
);
}
Widget _buildEmptyState(bool isDark) {
return Center(
child: Padding(
padding: const EdgeInsets.all(32.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
GlassContainer(
borderRadius: 30,
padding: const EdgeInsets.all(28),
child: Icon(
Icons.shield_outlined,
size: 64,
color: isDark ? AppTheme.darkTextMuted : AppTheme.lightTextMuted,
),
),
const SizedBox(height: 24),
Text(
'Aucune arme enregistrée',
style: TextStyle(
fontSize: 18,
fontWeight: FontWeight.w800,
color: isDark ? AppTheme.darkTextPrimary : AppTheme.lightTextPrimary,
),
),
const SizedBox(height: 8),
Text(
'Ajoutez vos armes pour suivre vos tirs, chargeurs et entretiens.',
textAlign: TextAlign.center,
style: TextStyle(
fontSize: 13,
color: isDark ? AppTheme.darkTextSecondary : AppTheme.lightTextSecondary,
),
),
const SizedBox(height: 24),
ElevatedButton.icon(
onPressed: _showAddWeaponDialog,
icon: const Icon(Icons.add),
label: const Text('Ajouter ma première arme'),
),
],
),
),
);
}
Widget _buildWeaponList(bool isDark) {
return ListView.builder(
padding: const EdgeInsets.fromLTRB(
AppConstants.defaultPadding,
12,
AppConstants.defaultPadding,
100, // Espace pour le floating dock
),
itemCount: _weapons.length,
itemBuilder: (context, index) {
final weapon = _weapons[index];
final accessories = _accessoryChips(weapon, isDark);
final primaryColor = Theme.of(context).colorScheme.primary;
return GlassContainer(
borderRadius: 18,
blur: 14,
glowColor: primaryColor,
borderColor: isDark
? primaryColor.withValues(alpha: 0.18)
: primaryColor.withValues(alpha: 0.12),
margin: const EdgeInsets.only(bottom: 14),
padding: const EdgeInsets.all(16),
onTap: () async {
await Navigator.push(
context,
MaterialPageRoute(
builder: (_) => WeaponDetailScreen(weapon: weapon),
),
);
_loadWeapons();
},
onLongPress: () => _confirmDelete(weapon),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Container(
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [
primaryColor.withValues(
alpha: isDark ? 0.25 : 0.15,
),
primaryColor.withValues(
alpha: 0.05,
),
],
begin: Alignment.topLeft,
end: Alignment.bottomRight,
),
borderRadius: BorderRadius.circular(14),
border: Border.all(
color: primaryColor.withValues(
alpha: isDark ? 0.35 : 0.2,
),
),
),
child: WeaponTypeIcon(
type: weapon.type,
color: primaryColor,
size: 28,
),
),
const SizedBox(width: 14),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
weapon.displayName,
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.w800,
color: isDark
? AppTheme.darkTextPrimary
: AppTheme.lightTextPrimary,
),
),
const SizedBox(height: 4),
Row(
children: [
Container(
padding: const EdgeInsets.symmetric(
horizontal: 7,
vertical: 2,
),
decoration: BoxDecoration(
color: (isDark ? Colors.white : Colors.black)
.withValues(alpha: 0.08),
borderRadius: BorderRadius.circular(6),
border: Border.all(
color: isDark
? AppTheme.darkBorder
: AppTheme.lightBorder,
),
),
child: Text(
weapon.caliber,
style: TextStyle(
fontSize: 11,
fontWeight: FontWeight.w800,
color: primaryColor,
),
),
),
const SizedBox(width: 8),
Text(
weapon.type.displayName,
style: TextStyle(
fontSize: 12,
color: isDark
? AppTheme.darkTextSecondary
: AppTheme.lightTextSecondary,
),
),
],
),
],
),
),
Column(
crossAxisAlignment: CrossAxisAlignment.end,
children: [
Text(
'${weapon.magazineCount} chargeur${weapon.magazineCount > 1 ? 's' : ''}',
style: TextStyle(
fontSize: 12,
fontWeight: FontWeight.w700,
color: isDark
? AppTheme.darkTextPrimary
: AppTheme.lightTextPrimary,
),
),
const SizedBox(height: 2),
Text(
'${weapon.magazineCapacity} coups/ch.',
style: TextStyle(
fontSize: 11,
color: isDark
? AppTheme.darkTextMuted
: AppTheme.lightTextMuted,
),
),
],
),
],
),
if (accessories.isNotEmpty) ...[
const SizedBox(height: 12),
Wrap(
spacing: 6,
runSpacing: 6,
children: accessories,
),
],
],
),
);
},
);
}
List<Widget> _accessoryChips(Weapon weapon, bool isDark) {
final items = <(IconData, String)>[];
if (weapon.optic != null && weapon.optic!.isNotEmpty) {
items.add((Icons.center_focus_strong, weapon.optic!));
}
if (weapon.silencer != null && weapon.silencer!.isNotEmpty) {
items.add((Icons.volume_off, weapon.silencer!));
}
if (weapon.trigger != null && weapon.trigger!.isNotEmpty) {
items.add((Icons.touch_app, weapon.trigger!));
}
return items.map((item) {
return Container(
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 3),
decoration: BoxDecoration(
color: (isDark ? Colors.white : Colors.black).withValues(alpha: 0.05),
borderRadius: BorderRadius.circular(8),
border: Border.all(
color: isDark ? AppTheme.darkBorder : AppTheme.lightBorder,
),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
item.$1,
size: 13,
color: isDark ? AppTheme.darkTextSecondary : AppTheme.lightTextSecondary,
),
const SizedBox(width: 5),
Text(
item.$2,
style: TextStyle(
fontSize: 11,
fontWeight: FontWeight.w600,
color: isDark ? AppTheme.darkTextSecondary : AppTheme.lightTextSecondary,
),
),
],
),
);
}).toList();
}
void _showAddWeaponDialog() async {
final repository = context.read<SessionRepository>();
final nameController = TextEditingController();
final caliberController = TextEditingController();
final magCountController = TextEditingController(text: '2');
final magCapController = TextEditingController(text: '15');
WeaponType selectedType = WeaponType.handgun;
final result = await showDialog<bool>(
context: context,
builder: (dialogCtx) => StatefulBuilder(
builder: (context, setState) => AlertDialog(
title: const Text('Ajouter une arme'),
content: SingleChildScrollView(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
TextField(
controller: nameController,
decoration: const InputDecoration(
labelText: 'Nom de l\'arme',
hintText: 'ex: Glock 17 Gen 5',
),
),
const SizedBox(height: 12),
DropdownButtonFormField<WeaponType>(
initialValue: selectedType,
decoration: const InputDecoration(labelText: 'Type'),
items: WeaponType.values
.map(
(t) => DropdownMenuItem(
value: t,
child: Row(
children: [
WeaponTypeIcon(type: t, size: 20),
const SizedBox(width: 10),
Text(t.displayName),
],
),
),
)
.toList(),
onChanged: (v) => setState(() => selectedType = v!),
),
const SizedBox(height: 12),
TextField(
controller: caliberController,
decoration: const InputDecoration(
labelText: 'Calibre',
hintText: 'ex: 9x19mm, .22 LR, .223 Rem',
),
),
const SizedBox(height: 12),
Row(
children: [
Expanded(
child: TextField(
controller: magCountController,
decoration: const InputDecoration(labelText: 'Chargeurs'),
keyboardType: TextInputType.number,
),
),
const SizedBox(width: 12),
Expanded(
child: TextField(
controller: magCapController,
decoration: const InputDecoration(labelText: 'Capacité'),
keyboardType: TextInputType.number,
),
),
],
),
],
),
),
actions: [
TextButton(
onPressed: () => Navigator.pop(dialogCtx, false),
child: const Text('Annuler'),
),
ElevatedButton(
onPressed: () => Navigator.pop(dialogCtx, true),
child: const Text('Ajouter'),
),
],
),
),
);
if (result == true && nameController.text.isNotEmpty) {
await repository.addWeapon(
name: nameController.text,
type: selectedType,
caliber: caliberController.text,
magazineCount: int.tryParse(magCountController.text) ?? 1,
magazineCapacity: int.tryParse(magCapController.text) ?? 10,
);
if (!mounted) return;
_loadWeapons();
}
}
void _confirmDelete(Weapon weapon) async {
final repository = context.read<SessionRepository>();
final confirmed = await showDialog<bool>(
context: context,
builder: (context) => AlertDialog(
title: const Text('Supprimer l\'arme'),
content: Text('Voulez-vous supprimer ${weapon.name} de votre armurerie ?'),
actions: [
TextButton(
onPressed: () => Navigator.pop(context, false),
child: const Text('Annuler'),
),
ElevatedButton(
onPressed: () => Navigator.pop(context, true),
style: ElevatedButton.styleFrom(
backgroundColor: AppTheme.errorColor,
foregroundColor: Colors.white,
),
child: const Text('Supprimer'),
),
],
),
);
if (confirmed == true) {
await repository.deleteWeapon(weapon.id);
if (!mounted) return;
_loadWeapons();
}
}
}