Lorsqu'on termine la session et qu'on a l'écran d'accueil > exécuter un refresh automatique pour prendre en compte cette dernière sessions dans les star de l'écran d'accueil. Actuellement il faut refresh manuellement pour que ce soit pris en compte
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@@ -19,6 +19,7 @@ class _WeaponDetailScreenState extends State<WeaponDetailScreen> {
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late Weapon _weapon;
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List<MaintenanceEntry> _maintenance = [];
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int _totalRounds = 0;
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int _sessionCount = 0;
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bool _isLoading = true;
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@override
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@@ -32,10 +33,12 @@ class _WeaponDetailScreenState extends State<WeaponDetailScreen> {
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final repository = context.read<SessionRepository>();
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final history = await repository.getMaintenanceHistory(_weapon.id);
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final rounds = await repository.getRoundsFiredForWeapon(_weapon.id);
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final sessions = await repository.getSessionCountForWeapon(_weapon.id);
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if (mounted) {
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setState(() {
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_maintenance = history;
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_totalRounds = rounds;
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_sessionCount = sessions;
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_isLoading = false;
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});
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}
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@@ -93,7 +96,7 @@ class _WeaponDetailScreenState extends State<WeaponDetailScreen> {
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Expanded(
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child: _buildStatCard(
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'Sessions',
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'N/A',
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_sessionCount.toString(),
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Icons.history,
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Colors.orange,
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),
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@@ -347,6 +350,7 @@ class _WeaponDetailScreenState extends State<WeaponDetailScreen> {
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void _showAddMaintenanceDialog(BuildContext context) async {
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final descController = TextEditingController();
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MaintenanceType selectedType = MaintenanceType.cleaning;
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DateTime selectedDate = DateTime.now();
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final result = await showDialog<bool>(
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context: context,
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@@ -367,6 +371,27 @@ class _WeaponDetailScreenState extends State<WeaponDetailScreen> {
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decoration: const InputDecoration(labelText: 'Description', hintText: 'ex: Nettoyage complet après séance'),
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maxLines: 2,
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),
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const SizedBox(height: 8),
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InkWell(
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onTap: () async {
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final picked = await showDatePicker(
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context: context,
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initialDate: selectedDate,
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firstDate: DateTime(2000),
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lastDate: DateTime.now(),
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);
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if (picked != null) {
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setState(() => selectedDate = picked);
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}
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},
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child: InputDecorator(
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decoration: const InputDecoration(
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labelText: 'Date',
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suffixIcon: Icon(Icons.calendar_today, size: 18),
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),
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child: Text(DateFormat('dd/MM/yyyy').format(selectedDate)),
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),
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),
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],
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),
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actions: [
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@@ -384,6 +409,7 @@ class _WeaponDetailScreenState extends State<WeaponDetailScreen> {
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type: selectedType,
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description: descController.text,
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roundsSinceLast: _totalRounds,
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date: selectedDate,
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);
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_loadData();
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}
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