Files
impact/lib/features/session/session_provider.dart
qguillaume 00ae0117c5 chore: supprime le code mort signale par flutter analyze
Retire imports, champs et variables locales non utilises (14 warnings) :
- imports inutilises (app, database_helper, impact_editor, target_calibration, session_provider)
- champs write-only de capture_screen (_cropService, _scanAnimation, _isCameraInitialized, _alignmentStatus) et _movingShotId
- bloc de calcul mort dans crop_screen et variables locales (themeProvider, ny)

_filterType (history_screen) volontairement conserve : c'est une fonctionnalite de filtre inachevee, pas du code mort.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 10:50:25 +02:00

53 lines
1.6 KiB
Dart

import 'package:flutter/foundation.dart';
import '../../data/models/target_analysis.dart';
class SessionProvider extends ChangeNotifier {
DateTime? _sessionDate;
DateTime? get sessionDate => _sessionDate;
String? _currentWeaponName;
String? _currentWeaponId;
int _shotsPerTarget = 5;
int _distance = 25;
String? _activeSessionId;
final List<TargetAnalysis> _currentAnalyses = [];
bool _isSessionActive = false;
String? get currentWeapon => _currentWeaponName;
String? get currentWeaponId => _currentWeaponId;
int get shotsPerTarget => _shotsPerTarget;
int get distance => _distance;
bool get isSessionActive => _isSessionActive;
String? get activeSessionId => _activeSessionId;
List<TargetAnalysis> get currentAnalyses => List.unmodifiable(_currentAnalyses);
int get totalSessionScore => _currentAnalyses.fold(0, (sum, a) => sum + a.totalScore);
int get targetCount => _currentAnalyses.length;
void startSession(String weaponName, int shots, String sessionId, {String? weaponId, int distance = 25, DateTime? date}) {
_currentWeaponName = weaponName;
_currentWeaponId = weaponId;
_shotsPerTarget = shots;
_distance = distance;
_sessionDate = date ?? DateTime.now();
_activeSessionId = sessionId;
_currentAnalyses.clear();
_isSessionActive = true;
notifyListeners();
}
void addAnalysis(TargetAnalysis analysis) {
_currentAnalyses.add(analysis);
notifyListeners();
}
void endSession() {
_isSessionActive = false;
_activeSessionId = null;
_currentWeaponId = null;
_currentWeaponName = null;
_currentAnalyses.clear();
_distance = 25;
notifyListeners();
}
}